mojira.dev
MCPE-72468

Biome particles instantly disappear once the player travels too far

Steps to reproduce:

  1. Create a world with seed -1592638483

  2. Run /execute in nether run tp @s -439 77 200

Observed result:
The biome particles have an increased despawn rate the further the player travels, yet instantly disappear once the player travels too far.

Expected result:
The biome particles do not generate that far outside of the biome, but do not disappear when the player leaves completely, like in Java Edition.

Attachments

Comments 7

Not a bug, there is a transition period, nothing to worry about.

 

@Luke Kachelmeyer It might not be a bug but it does create parity issues with Java, where the particles don't start until you're in the biome, so it belongs here.

I believe that this is an issue with Nether biomes in general, not necessarily limited to Basalt Deltas: https://youtu.be/9LY1_K0XMI0

Observed Results: The biome particles have an increased despawn rate the further the player travels, yet instantly disappear once the player travels too far.

Expected Results: The biome particles do not generate that far outside of the biome, but do not disappear when the player leaves completely.

If you go to the corner of a snow biome and change the weather to a thunderstorm, you will notice that the snowflake particles stay in the snow biome only, this should be the same with the nether biomes too. 

[media]

Affects 1.16.100

Affects 1.16.200.56 Beta

Affects 1.17.40.20

Jarl-Penguin

(Unassigned)

357828

Confirmed

Multiple

vanilla-parity

1.19.20.22 Preview, 1.17.40.20 Beta, 1.17.20.23 Beta, 1.17.10, 1.16.220.50 Beta, ..., 1.16.100, 1.16.200, 1.20.81 Hotfix, 1.21.2 Hotfix, 1.21.44 Hotfix

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