mojira.dev

Jibscar

Assigned

No issues.

Reported

MCPE-89095 Killing a Zombified Piglin using a piercing crossbow with a Healing Arrow will cause the Piglins to target the arrow Confirmed MCPE-86353 The pitch for the Ender Dragon Death Sound is randomized Incomplete MCPE-82617 Light Affects Nether Biome Fog Incomplete MCPE-79619 Mob Drops Don't Shoot Out In Random Directions Duplicate MCPE-79617 Screen Doesnt Shake When You Die Invalid MCPE-79608 There is no Basalt on the ceilings of the Basalt Deltas Fixed MCPE-78324 Iron Bar Corners Have The Wrong Hitbox + Outline Duplicate MCPE-78072 Piglins Have The Same Attack Animation as Zombies Duplicate MCPE-78047 Crit Damage Particles Come Out Below The Entity Instead of the Entity's Center Duplicate MCPE-72124 Game Crashes When Curing A Zombie Villager In The Nether Invalid

Comments

The Basalt Delta Biome Fog is also slightly different in Bedrock.

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Affects 1.16.0 release and 1.16.20.50 beta

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 I have shown a video on the Bedrock view bobbing, and I am going to explain the differences as close as I can. 

In Bedrock, it seems as if when you move, the screen tilts at an angle slightly upwards and slightly downwards. In Java, the screen doesn't tilt at all.

If you look at the crosshair in the video and pay close attention to the Blackstone block it is focusing on, the crosshair moves slightly like if you were tracing a semi-circle from the bottom part of a circle, you start up, move down, and then come back up. This is the case in Java too, but in Java, it does that but it moves slightly more exceedingly. 

But in 3rd and 2nd person, instead of the area where the crosshair would be which was moving like "up, down, and back up" it does the opposite "down, up, and back down." I don't know why there is this difference, when in Java in all perspectives move in that "up, down, up" sequence.

The main thing for me and for others that are making Bedrock look different is the fact that the screen tilts at an angle slightly when it shouldn't tilt at all, and the fact that the movement of the area in the crosshair is different in certain perspectives, and how in Java it moves slightly more.

This is hard to get right since it's such a difference of movements, but I hope my explanation made it clear for some people.

1.16 has released and this has been fixed, but the issue is that Villagers traded with before the update will not change their trade values, meaning you will have to get new villagers for them to have the correct trade values.

Notice how in Java, the ceiling part of the Basalt Delta will generate 3 or 4 basalt blocks up, this wasn't the case in the Bedrock pre 1.16.0.63 betas and after 1.16.0.63 as both versions the terrain generation was wrong. This issue also relates to the Soul Sand Valley not generating Soul Sand on the ceiling MCPE-69159

 This is still an issue, the video @Amphy2k showed shows how the xp drops as soon as the mob is killed, compared to old Java versions where the xp would drop only when the entity disappears, which is the same as Bedrock.

 

If you go to the corner of a snow biome and change the weather to a thunderstorm, you will notice that the snowflake particles stay in the snow biome only, this should be the same with the nether biomes too. 

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This is still an issue, while it may be small, it bothers me to hear the wrong pitched sound for the death animation.

This is just an issue on how fast the biome fog transitions. In Java, it does the same thing, but it transitions much quicker. You can also notice this when entering different biomes in the Nether, it takes about 9 seconds to fully transition to the correct biome fog, while in Java, it transitions immediately.

What he means is that the ash particles move in all directions when that isn't the case in Java. In Java the ash particles either move diagonally downwards, or down. In Bedrock, the ash particles move in all directions including up, down, diagonally up and down, etc.

I'm not talking about the jitter on the death screen, I mean on when you take damage and the screen tilts a little. That should happen on the death screen too because when you die, you're still taking damage.

Still affects 1.16.0.63 beta

affects 1.16.0.60 Beta and 1.14.60 Release