The water texture on waterlogged buttons, leaves, and slabs renders too bright when placed under buttons, leaves, slabs, or any full block.
Steps to Reproduce
Find a dark space
Place a button, leaf, or slab
Waterlog it
Place a button, leaf, slab, or any full block directly above it within a 3x3 area
Here, the water texture will render brightly, even if there are no light sources around.
Original Description
it would seem that any type of leaves when placed above a waterlogged block (I don't know if it is all blocks that can be waterlogged, I only tested a cut sandstone slab and chest with all types of leaves) will create a medium level light source lighting up the water for about a 2 block radius.
I also attached a image of it
[media]Linked issues
is duplicated by 4
Attachments
Comments 4
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thanks for fixing the image