mojira.dev

Destriker05

Assigned

No issues.

Reported

MCPE-190240 Sky color is too dark when joining a world in certain scenarios Duplicate MCL-21165 "learn more" button leads you to an unexisting help page Cannot Reproduce MCPE-147621 Some water loggable blocks cause water to glow when other blocks are around Duplicate MCPE-147198 Sky and cloud colors remain the same when a thunderstorm or rain finishes Confirmed MCPE-145569 Blocks on your hand have no color Duplicate MCPE-119877 Furnance arrow shows incorrectly when finished. Duplicate

Comments

Why would this be marked as a duplicate of MCPE-147198?

The bug tracker clearly says to keep different issues on different tickets, and these two bugs are different. This ticket is about a visual bug regarding sky looking dark inmediatly upon rejoining a world when '/weather rain' changes to clear naturally, matching the behavior of '/weather query', which somehow says the weather is thunder (that is reported at MCPE-185032) at the same time this visual bug triggers.

However, MCPE-147198 is a bug regarding sky colors not changing at all when a thunderstorm finishes. Thats all.

The big diference is that the bug in this ticket can be observed in any normal survival world (I would need videos about that tho, but that was the reason I found this bug), but the bug at MCPE-147198 isn't even observed at all commonly due to this other bug, MCPE-116652 which makes thunderstorms look the same as rain.

So to sum it all, these are different issues, with different ways to be reproduced, so theyshould be placed in separate tickets I guess.

I don't think this bug is a duplicate of MCPE-131325, however it is kinda related.
Here's the reason why:

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I'll use fire to demonstrate this since fire doesn't lit when it is raining. MCPE-131325 is a problem where, for example, the client can see fire while it's raining, even though that shouldn't be possible (so the weather on the client is different from the actual weather).
In this bug, the problem is different: after a thunderstorm finishes (for both the client and the actual game's weather), the sky remains gray and dark, but it is not raining, neither for the client or the game (since you can lit fire with no problem, as seen in the video)
If this bug would be a duplicate of MCPE-131325, the sky would look with this dark color but the fire shouldn't lit either (that would mean the client sees the weather as clear but internally the actual weather is rain/thunder)

Also, this bug doesn't happen occasionaly: this can be tested using /weather and adding the time in ticks that weather will last (that's what I did in the video too). Every time the thunder weather changes to clear "naturaly" (since the command /weather clear does turn the sky blue as expected), the sky will remain dark

it does work for me. Are you sure you are not forgeting to add a target when using the command (@e, @s, @p, etc)?

Riptide causes a lot of problems with this bug. For example, fire can actually exist under rain, because is not actually raining, however riptide can still be used for some reason, causing a lot of desync issues when using it, affecting gameplay a lot too. I haven't tested if other things desync too, only fall damage at the moment.
This video kinda describes this desync, especially at the end where i just died way before touching the ground:

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so, basically this is the bug:

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and this is the expected behavior:

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It's kinda like the particles face the opossite way they should. Anyways, affects 1.18.2

This happened to me on my survival world. I tryed doing the exact same thing I did at first to die, and the items that fell in water can't be picked up unless you exit and enter the world again. The world was with a simulation distance of 8, if that helps

Here's the world: test.mcworld

Here's a video showing what to do in order to reproduce the bug on this world (teleport to the coordinates and set the spawnpoint on the house if you don't appear at the same place as the video):

[media]

I don't think this is a bug, it's actually working as expected. The 1.18 changelog says: 
"-Removed 'Old' world type from the world creation screen
-Locked Old worlds to BaseGameVersion 1.17.40
-Existing Old worlds are still playable but will not be updated with 1.18 features"

Still an issue in 1.18.10.20 beta. Seems like the bug is caused by the little shadow every block has around. Disabling "Smooth lighting" removes that shadow, meaning this visual glitch can't be seen.

Still an issue in 1.18.10.20 beta

When placing blocks, stairs acts like normal stairs, and not corner stairs:
Expected behavior:

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Observed behavior:

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Does this video describe the bug??

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The map says 2017 on the worlds list, so the map may be from Pocket Edition 1.1/1.2 or older. Also, the download page contains screenshots without the debug info on top, that may confirm this is an official release, and not an alpha version.

Could you provide the world to test this?

I opened the world on 1.18.0.27 beta, and can confirm this is still an issue.

Still an issue on 1.18.0.27 beta