In Bedrock Edition, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.
Expected Results: Buildings should have the same probabilities of generating of all types of villages; for example, structures are chosen randomly from a pool of possible buildings, no one building has a greater chance to appear than another. Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items.
Comments 4
According to Minecraft Wiki:
I see the statement on the wiki page, but I don’t see a reference for it, so I really don’t know if it’s correct. Information on the wiki can be incomplete, out of date, and just plain wrong.
That aside, what you’re asking for is better suited for the feedback site, as it’s a matter of personal preference for how you’d like the game to be.
As @unknown mentioned, information on the wiki, much like wikipedia, can be edited by anyone and as such (unless there is an official source) cannot be relied upon as source for creating bug reports.
If you are able to test this yourself and confirm in-game that there is a likely bug in the game/building generation please feel free to raise a new report outlining how you tested and came to that conclusion and provide a world upload or details on the test and results.
Otherwise, again as GoldenHelmet mentioned, if you're just generally dissatisfied with the number and type of buildings generated please head over to https://feedback.minecraft.net and provide that feedback/suggestion.
All the best.
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How do you know the probabilities are different?