This bug prevents semi-auto bartering halls from being possible with out a auto-clicker
how to recreate place a dispenser/dropper put gold in it and power it with a piglin next to it and it wont pick it up
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this bug is still happening with me, the piglins only pick up about 40% of gold thrown at them and I’ve tried many different methods, one of them was to drop the gold on a block at head level but they wouldn’t see it, I’ve also tried throwing it from the side with a one block space and also from on top of them. Note that this is on my survival world that I had before the nether update so I created a creative world to test it and the piglin would pick up the gold with no problem
> Note that this is on my survival world that I had before the nether update so I created a creative world to test it and the piglin would pick up the gold with no problem
Oh wait, so it's an entity upgrading issue. Ignore my previous comment.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)? Also, can you please provide a video showcasing the issue?
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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I just started having this issue in Bedrock 1.17.40. I have a piglin with nametag. Piglin bartered by me dropping gold ingots on the ground just fine before the farm was setup. Now that piglin is contained in a 1 block glass cell with a dropper or dispenser giving him gold ingots, the piglin will not pick up the ingots. Have tried piglins from spawn eggs or world generated and they all have the same issue. Tried in both creative and survival. Mobgriefing is on.
Steps to reproduce:
1: enclose a piglin with a 2 block high walls all around. Have this piglin standing on the Hopper with a carpet on top. Hopper funnels into double chest
2: Sticky Piston in front of chest and a gold block connected to sticky piston.
3: dropper or dispenser place immediately above piglin, pointing down, and filled with some gold ingots.
4: create a redstone clock behind the chest and connect it to sticky piston and dropper/dispenser.
(Piglin trading layout used was this: https://www.youtube.com/watch?v=mA_E4WNJDZ0&t
Observed Results:
When the system is turned on, gold ingots are dispensed, but the piglin will ignore it. Also, if you manually drop gold armor or ingots in front of piglin caught in this setup, it will also not pick anything up. If you hand gold ingots directly to the piglin, then it will barter.
Expected Results:
When the system is turned on and gold ingots are dropped, it should pick up the gold ingots and barter. Because of the sticky Piston and Gold Block, it should barter extremely quickly as well.
New finding:
If the Piglin is standing on a hopper with carpet over it, they will not pick anything up. I found that if you have the Piglin standing on a solid block and then beneath that, you have a minecart with a hopper funnelling into a hopper that funnels into a chest, then the bartering system works. Seems to be a problem with the hopper and carpet setup somehow.
Blackfox: we are going to track what you are describing at MCPE-145830. It's not clear that it's the same issue that this report was describing.
Cannot reproduce in 1.16.0.66 Beta. Is this still an issue for you?