I have Minecraft installed on two iPad Minis, and we have been playing a creative world as a multiplayer local-wifi game. The player on the secondary iPad has flown a very long way from the world spawn point and now wants to return to that point to rejoin the other player. We've tried to use compasses to return to the world spawn point, but on the secondary iPad the compass points to a different point from the one on the primary iPad.
This seems to contradict all other descriptions of the compass I've found, which say that it points to the world spawn point, not just back to the last bed slept in.
I've tried joining the game from yet another iPad; on it, the compass was consistent with the primary iPad. So I'm not sure what's necessary to reproduce this problem. I suspect I can provide saved level files, though, since I can extract them via the iPhone Backup Extractor <http://supercrazyawesome.com>.
Comments 8
Confirmed for 0.10.4 on iPhone 6 plus (iOS 8.2) and iPad Mini (iOS 8.1.3). Reproduced in survival mode using the 'infinite' world type.
Confirmed by the illustrious Pat N who has my most sincere apologies for my incorrect assumption when selecting a 3rd person pronoun.
The idea that there is a distance threshold after which this problem starts happening is interesting.
Is there a way to view player coordinates in MCPE on iOS?
Short answer is no, or at least not without installing a modification or add-on. So far, we don't know if there's an exact distance that problems start happening.
Further exploration: resuming the game, on the secondary iPad I forced the player to re spawn by destroying any recent bed and digging through the bottom, through bedrock, and falling through. The respawn point was indeed near where that player's compass said it would be.
Then I took off flying more or less at random and happened to find the way back to the other player. What I found then was that even when the two players were near each other, the compasses still disagreed about where they should point to. The primary iPad's player's compass pointed to a point nearby that could be walked around; the secondary iPad's player's compass stayed pointing in a consistent direction (consistent with pointing to that same far-away place).
Thanks Sam,
Looks like the two devices disagree on where the spawn chunk (the 16x16x128 chunk of blocks where players enter the game) is located. That's helpful info for our developers to figure out the problem.
For your purposes, I recommend marking those two spawn areas so you can relocate eachother later and so you can tell us if the spawn location changes again!
Hi Sam,
There are several issues related to travelling large distances from the original spawn location. I will try to reproduce this bug as well and maybe Pat N can try too. She's been quite good at identifying and reproducing these types of farlands bugs.
Although there is general consensus that problems start happening after travelling large distances from spawn, as yet there is no solution or common problem identified. I've linked your bug report to others that are related.