Any type of resource pack, even ones that only affect sounds change the new Zombified Piglin texture to the old Zombie Pigman model. If all resource packs are removed it's the new model, even if I have one resource pack it changes to the old model.Β Unless I get another resource pack that specifically adds the new model back in, I can't have the new model if I want resource packs.
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Hmm that's interesting. You seem to have the opposite problem as me but it might be related. Whenever I put a resource pack on it turns it to the zombie pigman. The only thing I can do to fix it is to put this texture pack that makes it look like the zombified piglin. Even after I do that the helmet doesn't fit on their head correctly anyway π
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We're tracking this issue in MCPE-65496, so this ticket is being resolved and linked as a duplicate.
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I have a custom Resource Pack that has a texture in it for the Zombie Pigman, and a test world with a Zombie Pigman in it, and I went into the world yesterday and the Zombie Pigman had the texture of the new Zombified Piglin instead of the custom Zombie Pigman texture it had on before. I wonder if this is related?