Previously working behavior packs utilizing rider_can_interact and minecraft:interact -> interactions -> on_interact are now broken in 1.16. The rider cannot interact when riding custom entities. (Rider interaction initially works fine for vanilla rideable entities like donkies.)
Furthermore, trying to interact with a custom entity then breaks the ability to ride ALL vanilla rideable entities (horses, donkeys, etc.).
I tested this by starting a new world, adding the (previously working perfectly) behavior pack with custom rideable entities, then riding a donkey with no issues. I then spawned the custom entity, rode it, attempted to interact (mech that fires a canon), which failed, and then dismounted.
After dismounting the custom entity, the interact ability with all vanilla rideable entities no longer works. On Windows 10, right-clicking a horse with a saddle does nothing, for instance. Exiting the world and re-joining does not fix this issue. Rideable entities are forever broken at that point.
Comments 5
The celebration was premature.
Now:
lock_rider_rotation
rotate_rider_by
Are completely borked. Any value used causes the rider to turn left and then right by themselves (with no keyboard/mouse interaction) to the lock degree set repeatedly, and then will eventually start spinning in circles.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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I confirm this is a bug introduced in 1.16 update.
Entities working 24hrs prior are now unable to receive interaction when riding, rendering multiple entities in my current project usable.
After testing further it points to the rider_can_interact not functioning as the interacts work before/whilst mounting, but once riding it no longer functions. I went further to create a brand new entity with minimal functionality, and this bug is still present.
I was unable to re-produce the secondary issue of vanilla entities not accepting riders.