During local play / split screen player 2 has a tamed wolf. We both enter the nether and the wolf disappears. I tried `/tp @e[name=Name] @p` but no entity could be found. We tamed a second wolf and tried again with the same results.
I (player 1) was able to bring my tamed wolf through the nether portal without issue however at the time I was not playing split screen.
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I found that this is due to the wolf trying to teleport to the owner's coordinates in the wrong dimension.
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For example, Player 1 and Player 2 are in the overworld, going to the nether. Player 1 owns a wolf and pushes the wolf into a nether portal without making it sit (so it is free to move around in the nether, though it is currently frozen in an unloaded nether chunk since no players are in the nether). Then, Player 2 goes into the nether while Player 1 stays behind. As soon as Player 2 loads the nether, Player 1's wolf is able to move and realizes that it's far away from its owner and needs to teleport, so it teleports near Player 1's coordinates in the nether. The problem here is Player 1 is still in the overworld, so the wolf not only teleports to the wrong location, but it's now in yet another unloaded (possibly ungenerated) nether chunk.
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I've had this happen to me with several wolves and I've found it also happens in the End. I've found wolves stuck inside walls and nearly falling into the void because they attempted to teleport to overworld coordinates in the nether/end.

If JW Banks is correct (I haven't tested yet), this is a similar issue to MCPE-44104.

I actually rediscovered the same steps JW Banks describes above and posted them on MCPE-66818 a few months ago, since I had forgotten about this ticket. See this comment.
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Bug still happens the same way. I made a test world to make reproducing easier.
Steps to reproduce
Load
. Player 1 should have parrots on both shoulders already and be standing by the portal at X = 70.
Player 2 joins the world and goes through the portal at X = 1.
Player 1 spawns a parrot, tames it, and pushes it through the portal (without making it sit first).
Expected result
The parrot appears in the portal in the nether near player 2.
Observed result
"Parrot fell out of the world." The parrot dies in the void under the nether because when it loads in the nether near player 2 it immediately teleports to player 1's coordinates (around 70, -60, 4) even though it is not in the same dimension. This works with any pet that teleports.

Happened to me twice, still isn't fixed. Note: seems happen with all pets.

2025
1.21.71
still hasn’t fixed