My friend and I created cool fireworks and it ended up crashing our ps4 for no reason. Cause we did one at a time. We used trail burst inside large ball.
Linked issues
is duplicated by 40
Comments 10
Yes it happened to us consistently with the large/fancier fireworks. In one world, We didn't try it in a separate world.
2 pink dye 2 purple dye 1 white dye feather and a diamond. With a large firework ball with 2 blue and 2 yellow dye with glowstone, 2 separate stars on one rocket duration 2. Then we used it and then it went off then crashed
I have tested many fireworks with different effects and have discovered that the GLOWSTONE is causing the crash.
after testing I removed the glowstone dust and it worked no crashing my design was 1 blue 1 light blue 2 white 2 red 1 firecharge and a glowstone now removed. flight duration of 2 on each
Can be reproduced consistently.
Step to Reproduce
Create a firework star with red dye and gunpowder.
Create a firework star with red dye, gunpowder, and glowstone powder.
Craft firework rockets from the stars.
Load fireworks into an upward-facing dispenser.
Trigger the dispenser to launch the fireworks. (For example, one might connect the dispenser to a target block through about 10 blocks of redstone dust, to create a target-practice game.)
Expected Results
Both fireworks launch and explode as expected, with the correct effects. The game continues to run normally.
Actual Results
The rocket crafted without glowstone works as expected and the game continues to run.
The rocket crafted with glowstone launches and explodes with the expected effect, but during the crackle animation, the game freezes. Either the underlying OS will detect the freeze and crash the game, or the user will need to manually force-quit the game.
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Are you able to reproduce this crash consistently?