mojira.dev
MCPE-90416

Mobs that pick up/get dispensed new armor do not drop or drop damaged armor when killed

When ever you give armor/weapons/tools to a mob (like a zombie or skeleton) either via them naturally picking it up, or using a dispenser to equip it to them, they drop the items as mob loot. As in when you kill the mob with your items, they treat it like they naturally spawned with those items. What items they do drop are highly damaged, and there is a chance they won't drop 100% of the items they have equipped.

How to reproduce:
1. Summon a zombie in a confined area
2. Equip a full set of NEW armor onto it using a dispenser
3. Kill the zombie
4. Observe that not all armor will be dropped, and what armor is dropped, is highly damaged
5. Repeat until satisfied, or with a mob that can pick up tools/weapons

Expected result
The mobs should drop the armor/tools/weapons exactly as they picked them up, and they should drop 100% of them. The only difference might be some lost durability to armor, if they were attacked, causing the armor to take damage.

Video demo: https://youtu.be/-hXBfUPcMAg?t=254

Linked issues

Comments 7

Can confirm for 1.16, but i have a feeling that this may be a duplicate of another bug.

Affects 1.16.200.55 Beta.

Yeah, affects 1.16.100.60

affects 1.16.200.56

Can confirm. Mobs which pick up armour still don't always drop it when killed, as of MCPE v1.21.30

silentwisperer

(Unassigned)

382652, 1445422

Confirmed

Multiple

windows 10

1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.200.55 Beta, 1.16.100.58 Beta, ..., 1.18.12 Hotfix, 1.21.0.26 Preview, 1.21.0, 1.21.2 Hotfix, 1.21.30

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