For some reason my texture pack displays boats to be partially submerged when placed. Through testing i found out it happens when gl_FragColour = (0,0). This removes the white circle that appears when split controls is turned off on mobile. This is also the case for another texture pack i found online that does the same (not mine). Is this a bug or is there another alternative to remove the circle and keep the boat model displayed properly?
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I have attached 3 photos above, I hope they help. Could you please help me find a way to make the circle disappear without boats looking partially submerged? Thanks π
Sorry, we can't provide technical support through the bug tracker. You might ask around on the Minecraft DiscordΒ or other community website to see if someone else has a solution. That's why I suggested you might want to test other colors for their effects. I actually know almost nothing about making a resource pack.
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I tried applying the pack in both Windows 10 PC and iOS, and I only got the water-in-boat on iOS. I wonder if it has something to do with the touch controls "Board" button overlay on the boat.
Edit: actually not so sure about the βBoardβ overlay since that only appears when you point at the boat, but the water surface is seen in the boat at all times.
I think it could just be an incompatibility issue as some shader packs do not work with certain devices, especially with ios. Thanks for the help!
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Well, it could be that gl_FragColour is also used to hide the water surface inside of the boat, since the boat texture has to sit partially inside of the water block. You might be able to test this by setting it to a totally different color.
Could you attach a picture?