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MCPE-92473

Parity issue: Baby piglins don't sound high pitched when zombified

Even though the Java Edition bug MC-172434 has been fixed a while ago, the Bedrock Edition still has the normal pitch instead of high pitched when the baby piglin zombifies.
Here's a comparison of the zombifying sounds from both editions.

Bedrock Edition (Has the same pitch as it's adult counterpart):

[media]

Java Edition (The correct pitch):

[media]

How to reproduce:

  • Spawn a baby piglin in the overworld

  • Wait for it to zombify

Observed results:
The zombifying sound plays in the same pitch as the adult piglins
Expected results:
The zombifying sound should be in high pitched as it's Java Edition counterpart.

Linked issues

Attachments

Comments 4

Can someone please try to see if this also happens in the recent beta?

I want to know.

Confirmed on 1.16.20.54

Affects 1.16.200.56 Beta

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However, this issue has been temporarily closed as Awaiting Response

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The Creative Sketchy

(Unassigned)

386041

Confirmed

Multiple

vanilla-parity

1.19.60.23 Preview, 1.16.20.54 Beta, 1.16.1, 1.16.20, 1.16.100, 1.16.101 Hotfix, 1.16.210, 1.19.50

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