mojira.dev
MCPE-94923

Inconsistent block breaking speed

If you break blocks with certain efficiency levels, the mining speed of the same type of block can sometimes be very inconsistent. This can be seen by chopping down a 2 by 2 wide tree (jungle, dark oak) with an efficiency 4 diamond / netherite axe.
It also happens with other tools that mine certain blocks at the same speed than a diamond / netherite axe mines wood.

Expected behaviour:
While chopping down a 2 by 2 tree, every log should break at the same speed.

Actual behaviour:
Sometimes if you jump while breaking the logs makes it break way too fast. (Tested with efficiency 4 on a diamond and netherite axe)

 

Video: https://www.youtube.com/watch?v=YIT8zhEiI3E

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Comments 17

This is very hard to confirm. I watched your video at .25x speed and it still is not clear to me that the speed is inconsistent. Two things that might be relevant:

  • Mining is slower when your feet are not on the ground. This could account for some of the difference you feel as you jump up the tree while mining it.

  • The block breaking animation may not look the same each time since you are moving. In some cases you might even start then stop mining as your cursor moves on and off the block while you jump up and rotate down and to the right.

This is very hard to confirm. I watched your video at .25x speed and it still is not clear to me that the speed is inconsistent. Two things that might be relevant:

  • Mining is slower when your feet are not on the ground. This could account for some of the difference you feel as you jump up the tree while mining it.

  • The block breaking animation may not look the same each time since you are moving. In some cases you might even start then stop mining as your cursor moves on and off the block while you jump up and rotate down and to the right.

This is very hard to confirm. I watched your video at .25x speed and it still is not clear to me that the speed is inconsistent. Two things that might be relevant:

  • Mining is slower when your feet are not on the ground. This could account for some of the difference you feel as you jump up the tree while mining it.

  • The block breaking animation may not look the same each time since you are moving. In some cases you might even start then stop mining as your cursor moves on and off the block while you jump up and rotate down and to the right.

7 more comments

this may be related to/duplicates MCPE-45619 because as far as i can tell the blocks break faster when aiming at air and back at a block

this may be related to/duplicates MCPE-45619 because as far as i can tell the blocks break faster when aiming at air and back at a block

If I understand the issue correctly - it is not connected to efficiency, nor a type of tool, rather it is another issue - as Skaijie noted, this issue duplicates MCPE-45619.

Quoting comment on that issue from ADO:

The best way we can describe this is with non-american Football. Imagine you are 5 feet away from the goalie, it is much harder to shoot and get the ball to where you want to be. Now imagine you are 15 feet from the goalie, it should be much easier to shoot.

That's essentially what is going on with the hit detection. As you get closer it is hard for the game to be precise like they player wants. The further away you are, the easier it is

If I understand the issue correctly - it is not connected to efficiency, nor a type of tool, rather it is another issue - as Skaijie noted, this issue duplicates MCPE-45619.

Quoting comment on that issue from ADO:

The best way we can describe this is with non-american Football. Imagine you are 5 feet away from the goalie, it is much harder to shoot and get the ball to where you want to be. Now imagine you are 15 feet from the goalie, it should be much easier to shoot.

That's essentially what is going on with the hit detection. As you get closer it is hard for the game to be precise like they player wants. The further away you are, the easier it is

If I understand the issue correctly - it is not connected to efficiency, nor a type of tool, rather it is another issue - as Skaijie noted, this issue duplicates MCPE-45619.

Quoting comment on that issue from ADO:

The best way we can describe this is with non-american Football. Imagine you are 5 feet away from the goalie, it is much harder to shoot and get the ball to where you want to be. Now imagine you are 15 feet from the goalie, it should be much easier to shoot.

That's essentially what is going on with the hit detection. As you get closer it is hard for the game to be precise like they player wants. The further away you are, the easier it is

Nicolas Bretscher

(Unassigned)

Plausible

Windows

Windows 10 Build 19041.388

1.15.0.11 RTX Beta, 1.16.10, 1.16.40 Hotfix

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