mojira.dev
MCPE-95941

Boat completely desyncs client and server side

Example case 1: Underwater boats

  1. Place boats underwater;

  2. They stay in place, they don't float to the surface like they used to;

  3. If you try to enter the boat, it seems to not work at first. However, it still functions like a normal boat would. Although you can still move around, the boat is your real position. Watch the attached video.

Example case 2: Lead

  1. Place a boat anywhere;

  2. Use a lead on it and try to move it;

  3. It stays in the same place. The lead never breaks even though the player seems to be far from the boat.

Notes: Relogging causes all boats to appear in the correct location.

Related issues

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Comments

migrated
[media]
migrated

affects version 1.16.100.52

migrated

Affects the version 1.16.100.53

kmb600

Can confirm for 1.16.100.53 beta on Windows 10. Another thing I'd like to note is that placing boats on the surface of water will make them sink a little bit into the water (they will sink more if you enter the boat from a higher position). Pressing forward will make them go back to the surface of the water and make them work normally.

migrated

Affects the version 1.16.100.54 Beta

migrated

Fixed in version 1.16.100.55 Beta

[Mod] LateLag

Can confirm that it's been fixed.

[Mod] LateLag

(Unassigned)

395292

Confirmed

Windows

1.16.100.54 Beta, 1.16.100.53 Beta, 1.16.100.51 Beta

1.16.100.55 Beta

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