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MCPE-96223

Illagers retaliate on pillagers who accidentally shot them.

When a Pillager accidentally shoot at a Vindicator/Evoker, they will attack the Pillager in return even they are Illagers and aren't meant to fight or retaliate on each others.

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Comments 6

Thank you for your report!
We're tracking this issue in MCPE-42373, so this ticket is being resolved and linked as a duplicate.

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Thank you for your report!
We're tracking this issue in MCPE-42373, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki

Thank you for your report!
We're tracking this issue in MCPE-42373, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki

I think i can resolve this its a missing code on "minecraft:behavior.hurt_by_target":{"priority":1}

The missing code must be right next to {"priority":1} and it should be "minecraft:behavior.hurt_by_target":{"priority":1,"entity_types":{"filters":{"test":"is_family","subject":"other","operator":"!=","value":"illager"}} that should resolve it i have a behavior pack that fixes the broken illagers like ravager attack reach speed and some stuff like that and the retatliation is fixed and Minecraft bedrock coders made it as a parity bug i don't know why they did that but there's no reason at all whoever dev saw this comment or mega spud why why did you guys made it as a parity bug that doesn't make sense

I think i can resolve this its a missing code on "minecraft:behavior.hurt_by_target":{"priority":1}

The missing code must be right next to {"priority":1} and it should be "minecraft:behavior.hurt_by_target":{"priority":1,"entity_types":{"filters":{"test":"is_family","subject":"other","operator":"!=","value":"illager"}} that should resolve it i have a behavior pack that fixes the broken illagers like ravager attack reach speed and some stuff like that and the retatliation is fixed and Minecraft bedrock coders made it as a parity bug i don't know why they did that but there's no reason at all whoever dev saw this comment or mega spud why why did you guys made it as a parity bug that doesn't make sense

I think i can resolve this its a missing code on "minecraft:behavior.hurt_by_target":{"priority":1}

The missing code must be right next to {"priority":1} and it should be "minecraft:behavior.hurt_by_target":{"priority":1,"entity_types":{"filters":{"test":"is_family","subject":"other","operator":"!=","value":"illager"}} that should resolve it i have a behavior pack that fixes the broken illagers like ravager attack reach speed and some stuff like that and the retatliation is fixed and Minecraft bedrock coders made it as a parity bug i don't know why they did that but there's no reason at all whoever dev saw this comment or mega spud why why did you guys made it as a parity bug that doesn't make sense

Erick Delez

(Unassigned)

Unconfirmed

Multiple

1.16.100.51 Beta, 1.16.20

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