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MCPE-98589

Mobs spawning in high light levels

I have noticed an increase in mob spawning rates and volume since 1.16. At first i thought that this was a good thing, however I can't get the mobs to stop spawning. Putting torches, glowstone, etc does not seem to stop hostiles from spawning all that much. They seem to spawn where there is a relatively low light level in an area instead of below a set light level. For example: I have had spiders, skeletons, zombies, and most annoyingly, creepers spawn inside my house. I have lanterns, glowstone, and torches all through my house. I started to put more as they continue to spawn, but it does not stop them. Maybe I am just lacking in knowledge of the game, but it really seems like this shouldn't happen. (I could not find this issue anywhere else in the forums so I apologize if it has already been covered.)

Note: In the screenshots included, I also have glowstone and torches underneath the slabs in the floor.

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Comments 4

Please attach a screenshot of the area where you expect monsters not to spawn.

Sorry for the delay, I have attached some screenshots.

Is this still an issue in the present version? If so, please update the Affected Version/s field.

It would also be helpful if you could attach a world save or video showing the incorrect spawns. Looking at the pictures, I can’t see how light level even matters because nothing naturally spawns on lower slabs.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Ethan

(Unassigned)

Unconfirmed

Windows

Windows 10

1.16.20

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