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MCPE-99830

Phantoms burn at daylight with a ceiling above them at Y = 255

I wass messing around with phantoms and border blocks and found out that thry can burn if tgere is a ceiling above them but the ceiling needs to be at Y = 255 in order for tgem to burn. Observe the image

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Confirmed in 1.16.40 on Windows 10. This happens because placing any block at y=254 or y=255 creates a source of sky light that will burn Zombies, Drowned, Skeletons and Phantoms. Attaching a video. 

[media]

The underlying issue here was resolved as "Won't Fix" in MCPE-1067. However, this ticket raises a new problem related to daylight mechanics at the build limit.

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jabema__

(Unassigned)

410086

Confirmed

Multiple

android 9.0

1.16.30.52 RTX Beta, 1.16.100.54 Beta, 1.16.21, 1.16.40 Hotfix

1.18.0

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