mojira.dev

0ld guy

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here is what i will say on this matter, this is 100% busted, if you create a village in the nether or end it will work until it is unloaded, now ive confirmed this through third party tools which you dont consider valid, i get that, however upon reloading the village you can visibly see the village being recreated, ive made a few videos about this and the multiple copes of the village data that it produces,(once again the data was third party) however when reloaded the village no longer works as an iron farm or trading hall because the poi are scrambled because the village was recreated randomly upon loading it, now further testing not in my videos is that if you go to the exact coordinates in the overworld it clears this village copy data, so what is happening is that the game assumes all villages are in the overworld and then when you go to the overworld coordinates it realizes no village exists, however if you go back to the nether or end village it is recreated again,as many times as you load and unload it,  https://youtu.be/jOJbuXctTWY and  https://youtu.be/jpKbooL43Ns   i know that there are some third party software proofs in these videos but there are also some visual in game proof as well to show this is an actual problem in the game comment questions you can reach me on discord, hey 0ld guy
#8792

ive experience this bug on windows10. after placing lava at surface of a flat world and glass layer at y 50. i was standing on glass and after exiting the game and starting the game up i was below the world falling towards y -40

ok ive held off commenting on this until i had a firm grasp on how the village mechanics worked rather than taking a knee jerk reaction to any new update. the cries of "iron farms are broken" is both inaccurate and unhelpful. the main issue is that it takes 10 villagers and 21 beds to produce 32 iron per hour on average. now with some careful planning and building you can stack villages and you will still get 32 iron ingots per hour per village. if you have 1 village its 32 if you have 9 villages like i have its between 4-4.5 stacks. the mechanics of the villages is solid and doesnt need overhauling like many of the community is claiming. what does need tweaking is the rate at which golems spawn. after a golem spawns there is some sort of timer that dictates the next golem spawn. it appears to be random. what im asking for is either a short timer with a set time or a decrease in the maximum that the random timer can be set to. this would increase rates enough to be useful without being over powered. if needed i can provide link to download of the stacked nine villages and explain how it was stacked