I have learned that if you put the game mode on easy, then it is less likely to do this. Still does this occasionally but much less often than on normal or hard. But the fight tends to be a bit too easy.
I have been fighting the whither in the end to avoid my over-world from getting destroyed while I farm stars. The main problem with this, is that when it does dig straight down, it always ends up in the void and killing itself and destroying the star. Not to mention the potential of sending me and my hard earned netherite gear into the void as well.
The other issue that this digging behavior causes, is the resulting items dropped from destroyed blocks. The amount of items that are left on the ground causes so much lag that it usually crashes my game. To be fair, that is more so the Nintendo Switch's limitations, but ultimately makes the fight unplayable a large percentage of the time.
Accidentally reposted this issue without realizing this was already posted and was flagged as a duplicate. From the testing I’ve done, this is what posted in mine:
Snow layers (stacked in any amount) placed by the player or spawner from weather will occasionally disappear when loading a game file, leaving one or two layers in its place.
From the testing I have done, this only occurs to snow layers that are exposed by the sky. If the sky is obstructed by another block, then the amount of layers the player puts down will remain.
It appears this does not affect taiga biomes (even at high altitudes where snow can spawn), but does effect snowy taiga, snowy beaches, snowy plains, and frozen oceans. I have not tested other cold biomes.
This only occurs when loading the game file. Traveling between dimensions or loading in chunks don't appear to affect this.
Most cases occur during another bug where the weather is clear but the clouds appear dark as if there is a thunderstorm, but not limited to this, may happen without this secondary bug.
In some cases, I have observed only a specific biome's snow layers being reset, while the biome adjacent and loaded in the same chunk will remain with the stacked layers placed by the player. There have also been times where random groups of layers will be reset.
This only effects snow layers, snow blocks remain unaffected.
Any blocks that did not have a snow layer on it, will have one or two layers upon reloading the game file if the bug activates.
I have this issue on bedrock, Nintendo switch, version 1.21.
Seed: -6201175211912461999
specific end gateway coordinates: -56, 74, -77
need to defeat the end dragon to gain access to this gateway
This is not the first time I have come across a defeated-dragon-made gateway that spawns the player to 0,0,0. I had a world (around the cave and cliff update) that did the same. I don't remember the coordinates for that one but I'm pretty sure the gateway spawned was around the same location as this one. And also spawned the player to 0,0,0