It might be from the coding like: Testforrandomcoord(true? ;move or something like that where it tests a coord at specific times, then if there are none, it doesn't move, and if there are not any blocks, it just gets errors (don't take it from me)
It might be from the coding like: Testforrandomcoord(true? ;move or something like that where it tests a coord at specific times, then if there are none, it doesn't move, and if there are not any blocks, it just gets errors (don't take it from me)