Unlike a normal world where there's blocks everywhere, in a void world with only one solid block the shulker takes a while to find it.
Steps to Reproduce:
Create a flat world using "The Void" preset
Stand on the cobblestone in the center
Run the command:
(easily creates a single block in a void world)
/fill ~16 ~-1 ~16 ~-16 ~-1 ~-16 air replace stone
Place down a block near, but not next to the cobblestone
Spawn a shulker on it
Break the block supporting the shulker
Expected Result:
Because there is only one block to move to, the shulker would quickly find it and teleport to it.
Observed Behavior:
The shulker takes a long period of time to find the block, and will hang suspended in midair trying to find the singular block.
Screenshots/Videos:
[media]
Notes:
Attachments
Comments 6
A similar issue occurs with endermen trying to teleport away from danger (MC-230469).
It might be from the coding like: Testforrandomcoord(true? ;move or something like that where it tests a coord at specific times, then if there are none, it doesn't move, and if there are not any blocks, it just gets errors (don't take it from me)