mojira.dev

Aidan Boyle

Assigned

No issues.

Reported

MC-155969 Powered, Detector, and Activator Rails pushed onto air disappear without dropping Duplicate MC-104976 No subtitle for Minecart moving along rails Duplicate MCPE-10083 Fences face the opposite direction as an inventory icon. Cannot Reproduce MCPE-8090 Entity shadows appear blue-grayish Duplicate MCPE-8089 Items/blocks held in hand flash red when taking damage Duplicate MC-74965 Command '/give <Player> minecraft:potion' with a {data tag} yields a Potion of Regeneration Invalid MC-74955 Fences play sound when jumping and walking/sprinting beside them Fixed MC-69980 Giant AI problem Duplicate MC-69978 Problem with mob AI-only effects some mobs Duplicate MC-69972 No sound played when placing doors, including iron Duplicate

Comments

Okay, thank you! I searched but didn’t see that bug.

Yes, what I described is still the same in 0.12.1 Alpha. As rplatham said, it up to the developers, but I think overlapping shadows should just be darker, not blue.

Yeah, I know how to use /effect, and as of 1.8, you can use /effect <Player> minecraft:<name of status effect> [time in seconds] [amplifier]. I just wanted to see if you could get a potion of haste without external editors or whatever, so I was messing around with commands. I thought that the datatags I was putting on the end were what was causeing the potions to have a regeneration effect, but I now know it was the number after the amount (1), and can properly do that. Without a datatag, that number determines what kind of potion it will be, or you can use the {CustomPotionEffects} tag to change the effect but not the name or color (e.g. Potion of Regeneration with a Speed effect) (I think).

I don't know; I haven't updated yet.

The screenshot I added is when it's dark (I meant in shadow, underground, or at night).

Edit: only looks weird when it's dark

Thank you for directing me to the pages I need to use

I suppose the Id:3,Amplifier:1,Duration:2400 is referring to 'Haste 1[or maybe 2], 2,400 seconds' (similar to the format off the /effect command [which I use a lot] which is '/effect <status effect ID> <amplifier (which for some reason is always one more than the digit here [example:2 results in level 3])> <duration in seconds>'

I already did know that 3 was the ID for the Haste effect, as I have memorized

1-Speed
2-Slowness
3-Haste
4-Mining Fatigue (I think)
5-Strength

13-Hunger

However, I thought that I would need to use 'Haste' or 'minecraft:haste' [or something along those lines] because of the new 1.8 ID system, in which you need to use name IDs instead of numerical IDs (minecraft:stone instead of 0 [or whatever the old ID was, maybe 1]). Apparently I was mistaken.

After all this, I do not understand why this issue is 'invalid'. Even though I did not know the correct data tag to use ({CusomPotionEffects}), it is still a bug that any incorrect data tag in the /give command yields a Potion of Regeneration, instead of an error message [the gist of which would be 'Incorrect data stuff on the end of your command, please so it like this:'] or a Water Bottle (ID: 'minecraft:potion')

Barrier blocks are solid (I think), so it makes sense. Also, can't wait for 'connected' look so 1 fence post isn't just the post 🙂

Confirmed in 1.8.1.

To [Mod] Ezekiel: Why "of course"? I just flew a saddled pig off a cliff and wanted to name it so other people on the server would leave the pig alone - but it doesn't work. I think it should.