@Liam Actually I found this before any other dupes showed up, did a search when 0.14.0 came out and this was the only one I found. So I believe the others are duplicates if this was the first one to my knowledge.
@Connor Seems to be the case, I wonder if it's because the game encounters an error when trying to start a multiplayer (LAN) server on the device?
Can confirm on iPhone 5S, iOS 9.2.1; seems to happen mostly with worlds larger than a few megabytes (doesn't happen with those around 4-5 MB, but always with those that are 10+ MB). Also, after first try/crash, worlds generally can be loaded on the second attempt.
Yes I didn't realize there were two player directories in the save… At least now we know that it wasn't a major bug.
Just tested the server and figured out it was the PLAYERS folder, not PLAYERDATA that needed removal, the latter being the currently used directory. The former is from an even older version, as it does not have the player.dat files named with UUIDs, instead with user names.
Attached all player data as of 9/22/14. These are confirmed to be working in 1.7.10. Don't worry I make frequent backups, including before attaching these.
Well that's the issue: I don't want to have to make everyone start over. Although I have considered getting everyone to put all their items in chests, that would be hard to coordinate with all existing players in the database (those who play on the server). Also, aren't Ender Chests tied to these data files? As in those would be wiped also?
Sonic this line appears in all logs even before 1.8, simply because the server gui does not output data. I'm pretty sure this has nothing to do with the bug being discussed.
MC-33041 deals with blank console output when using server.exe which is not a game-breaking issue. This is the server itself failing to run due to a bug in 1.8 when handling old player.dat files from the previous version.
I have attached the server log.
I beg to differ, my device has crashed upon loading a world with no carpets or paths whatsoever.