Signed up to comment on this one, I am the OP of the original minecraft forum thread.
I can confirm this is an issue with LWJGL. I'm working on a LibGDX game which uses LWJGL to launch a desktop version of the game, and it has this same issue.
Submitted the issue to LWJGL's Github.
Signed up to comment on this one, I am the OP of the original minecraft forum thread.
I can confirm this is an issue with LWJGL. I'm working on a LibGDX game which uses LWJGL to launch a desktop version of the game, and it has this same issue.
Submitted the issue to LWJGL's Github.