Minecraft doesn't run above 60Hz in windowed mode (both, linux and windows), debug mode is reporting 120fps anyway.
Switching to fullscreen may fix this and it actually runs at 120.
Doing this will reset the color settings of the nvidia driver. (this part doesn't happen with linux)
When exiting Minecraft, it doesn't just reset the color settings to default (windows only), but changes the refresh rate to auto (which is 60Hz) (both, Windows and Linux). Very annoying, because whenever I play Minecraft, I have to change display settings.
This bug sometimes appears just by exiting fullscreen.
I've tried some alpha and beta versions, too. Same problem, looks like it has been there in every version. There is a solution: killing java (KILL) instead of clicking on quit game.
Then it's just gone and everything works as it should. Is there some way to make minecraft quit like this without using a terminal or ksysguard?
As I said, fullscreen mode doesn't work in 1.7+ at all, whatever I do. Please, fix these problems!
The problem when exiting Minecraft 1.6.4 or lower doesn't appear on all >60Hz setups, but it's there on every setup with 1.7+. Fullscreen issue reproducable on every linux >60Hz setup using nVidia GPUs (not tested with AMD or Intel), same for windows. Not tested with OSX or others.
Linked issues
is duplicated by 3
Comments 31
Even worse with 13w48b because it now also does that when launching the game.
What it basically does: Launching the game sets screen resolution to auto, which is max res@60Hz on most screens. Exiting does the same (and also did before, tried every version 1.4.6+ now).
Omg. I was hacking around my xorg configuration for DAYS because I thought I am just too stupid to configure it. My display always seemed to randomly revert back to 60hz for no reason. Then I realized that it's related to Minecraft at some point. I don't know if I should cry or laugh. Seriously, Mojang fix your game. But hey, they don't even look at this bugtracker; they rather implement some more useless features! Not to speak of the reported bugs here with numerous votes and which are in the game for a long time already and are essentially game-breaking. So, this bug will probably never get fixed. -> Can Confirm.
Just to clarify:
Minecraft 1.7.2
OpenJDK Runtime Environment (IcedTea 2.4.3) (ArchLinux build 7.u45_2.4.3-1-x86_64)
X.Org 1.14
Mesa 10.1 - r600g
@Guybrush Threepwood: You don't even think about that this behaviour might be due a bug in a component of your installation ?
just edit the corresponding verions/<mcversion>/<mcversion>.json and place your new library in the library folder
Developer of the temporary fix here.
Please note: Everything I say is valid for linux only!
There are multiple (lwjgl) bugs regarding the use of 120 Hz on linux at this time.
1. When exiting minecraft, LWJGL should reset the monitor config to whatever it was before launching minecraft. LWJGL did not remember all of the configuration found at startup. This resulted in the frequency being reset to default after quitting minecraft. And on most system this default is still 60 Hz. I developed a fix for this. If testing goes well, this should be integrated in the next version of LWJGL.
2. LWJGL does not set the frequency correctly when creating a fullscreen window. This is why Minecraft refuses to run at 120 Hz on linux. I also have an idea why this may be, however this is not fixed yet and requires more work.
I will notify you as soon as either of these bugs is fixed in mainline.
this is now merged in upstream: https://github.com/LWJGL/lwjgl/pull/66
now we just need mojang to ship a nightly build for the linux users. (which is one of the reasons why they have the new launcher; they did the same for the max users not a long time ago).
let's hope they find this thread at some point .. in the future
Is this still a concern in the latest Minecraft version 13w48b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.