Like the person below me said. this was working in older versions of the game before it just stopped one day. It seems like this could be caused the same way it was in java, just desync between the client side camera and the server side calculation that tells the camera the x y z of the attacking mob/player
Still not added in 1.20.1
Still present in 1.20
This issue is fixed as of the release of 1.20 yesterday
Confirmed in beta 1.20.0.23
It has come to my attention that mojang could add this to the game by manipulating the "setCameraShake" attribute with the posistion of the player and the attacker. It can determine if the attacker was north or north west of you and apply a shake to the player's camera in the opposite direction. I kinda don't know what I'm talking about though. I made a data pack to show this off. I have also attached new videos
Still Present in 1.20.0.22
Beta 1.20.0.21 also shows no signs of this issue
This would be so nice for accessibility reasons. Imagine if they also added vibrations on controllers that would vibrate one side more than the other depending on where the damage is coming from. Also this is still present as of the 1.20.0.21 beta
Affects 1.19.70 and 1.19.71
Can confirm on ps4/5 and windows
This also effects minecraft on my pc and phone. The outline of the inventory slot overlaps the stack number. It seems something made the numbers shift down and to the left by two pixels
These 6 steps restored my world so I thought I would share the fix
1.If your world is on console you will need to buy a realm and download the world on a computer
2to to C/Users/(you're username)/app data/local/Packages/Microsoft.minecraftUWP/localstate/games/Com.mojang/minecraft worlds/
3.Find your corrupted world, open it and find the db folder
4.Locate the MANIFEST-xxxxxx file and copy the name (not the file)
5.Open the CURRENT file with a text editor such as Notepad++
6.Delete everything in the file (not the file itself) and paste in MANIFEST-xxxxxx
This issue is not as bad as it was 2 months ago. I can load most of my worlds now. However after I exit the world, it can only be loaded one more time. The (There was a problem loading this world) message appears again. To counteract this I must make a backup of the world on a USB drive and re-download it on my console. I have to repeat this process every time I save and quit or the world is lost. This doesn't always work so I keep some backups on my computer
1.19.10 has made this issue change. I am now able to load smaller worlds (under 500 mb) it seems the issue that effected playstation in 1.18/1.18.1 has come back the exact same way it was in https://bugs.mojang.com/browse/MCPE-149193 I have attached new screenshots
the release of 1.19 has not solved this issue for me. It actually seems to have made it worse. I can enter the nether just fine. I just can't leave unless I jump in lava. Once I respawn in the overworld everything is fine for about 30 minutes until the game crashes and the file is unable to be loaded.
Thank you for checking that. Just out of curiosity, what do you think made it stop working? I looked at the source files for 1.0.0 and 1.1.5 and can't see much of a difference. Most likely client side desync but im unsure