The GUEST account player data remains intact. However, their main player account data does not. This is the issue.
Example: “Player one” logs in first. “Player two” second. “Player two” will get “guest account one” assigned. If “player two” logs out and logs back in, “guest account one” data remains intact. However, if both players log out and only “Player two” logs back in, the player data will be the one of “Player one”, which is not the same as “Guest account one”. Subsequently, if they go back to the original constellation, “Player two” will get back the data from “Guest account one”, and not what was previously stored under “Player two”.
Is this still on Mojang’s radar? Several updates later and still the same issue - Realms on PS5 is severly broken. I play a lot in realms with my partner. If I log in first, I have my inventory, location etc., my partner loging in later has the inventory / location of guest 1. While guest 1 keeps their inventory and location for the next login, if my partner logs in first (or exclusively), it’s their main accounts inventory and location, which is different from the guest account. So it’s a constant switching back and forth depending on who’s playing and who’s login in first. @Mojang, would appreciate an update on whether this is still being worked on.
Apologies, made a mistake in my description, let me try again:
The GUEST account player data remains intact. However, their main player account data does not. This is the issue.
Example: “Player one” logs in first. “Player two” second. “Player two” will get “guest account one” assigned. If “player two” logs out and logs back in, “guest account one” data remains intact. However, if both players log out and only “Player two” logs back in, the player data will be the one of “Player tow”, which is not the same as “Guest account one”. Subsequently, if they go back to the original constellation, “Player two” will get back the data from “Guest account one”, and not what was previously stored under “Player two”. And if then everyone logs out again and only “Player two” logs back in, they will have again “Player two” data, not “Guest account one” data.
So essentially, as long as all split screen players always log in together and in the same sequence, it works fine. But if some players want to log-in in between individually, it no longer works. Which is a very common use case.
People are frustrated because it used to work perfectly fine, even with the right gamer tag. Now while most could probably live with not having their gamer tag (though calling it “works as designed” is a stretch, given that before everyone could play under their own gamer tag), the fact that they cannot play individually as well as together is a major limitation imposed by the update that broke it.