-A respond to v-weszaj. Sure. You're saying for now, but I honestly think that it would stay like that forever. Everyone was happy when the runtime identifier was fixed. We could use it on the different entities and see them further than 64 blocks. But now, you changed it for some reason and said "it work properly now". Minecraft: Bedrock Edition modding community is very small but can be creative. Modding in Minecraft: Bedrock Edition is already complicated, but yet developers making alot of people sad. Just make at least this runtime identifier work as the before. It could open at least some more possibilities to add-on creators. I can't understand why developers making such a things to disappoint people. I apologise for my not perfect English, but I wanted to share my opinion about this. I'll just say that I'm not the only one who want this to change. So, please, if Minecraft: Bedrock Edition developers reading this, change this. Players of Minecraft: Bedrock Edition gonna appreciate it.
-A respond to v-weszaj.
Sure. You're saying for now, but I honestly think that it would stay like that forever. Everyone was happy when the runtime identifier was fixed. We could use it on the different entities and see them further than 64 blocks. But now, you changed it for some reason and said "it work properly now". Minecraft: Bedrock Edition modding community is very small but can be creative. Modding in Minecraft: Bedrock Edition is already complicated, but yet developers making alot of people sad. Just make at least this runtime identifier work as the before. It could open at least some more possibilities to add-on creators. I can't understand why developers making such a things to disappoint people.
I apologise for my not perfect English, but I wanted to share my opinion about this.
I'll just say that I'm not the only one who want this to change. So, please, if Minecraft: Bedrock Edition developers reading this, change this. Players of Minecraft: Bedrock Edition gonna appreciate it.