mojira.dev

Andrew B

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Assigned

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Reported

MC-106652 Iron golems don't spawn when no player is in the overworld Awaiting Response MC-99573 /defaultgamemode sets gamemode of players on the server Awaiting Response MC-60419 All entities lag in superflat worlds, whether they are default or a custom preset. Duplicate MC-56350 Food noises heard when entering end portal. Duplicate MC-56307 Triangle in End Duplicate MC-14379 horses do not fit through 1 block wide doorways, only 2 or larger Duplicate

Comments

For the amount of time I've had to spend re-logging-in at https://aka.ms/remoteconnect (for my son), I could have reverse-engineered it to find a proper workaround...hmm...

It's getting progressively worse over time since the release.  It used to take one or two visits to http://aka.ms/remoteconnect, yesterday it was probably a dozen times before it actually worked, and today it's completely dead again as of writing this.

"This is a bug tracker, not a forum"...but come on guys!  It's been over a week now.  Aside from the fact that it wasn't properly tested on Switch before it was pushed to production, let's be straight about what's really going on?  (My son's going to be pretty disappointing when this game goes back to the store for a refund...just purchased it...not a great first impression on Mojang, Microsoft and even Nintendo!)

I am also having this issue, on an xbox one, in a world restored from the console version. It was working fine, but i dont know what happened leading up to this bug.

If i start a multiplayer game in the world, the other player can eat normally. I have tried uninstalling and reinstalling, and it has not worked.

Yes, @Marcono1234, I have definitely tested this enough in a bunch of different worlds. It doesn't work. Golems do not spawn when a player isn't in the overworld even if the chunks are properly chunkloaded.

@[Helper] Neko Normally, no, entities aren't supposed to be processed. However, for 15 seconds after a player leaves, the chunks are still loaded. If any entity goes through a nether portal, the timer is reset, and the spawn chunks are supposed to act like there is a player in the overworld. However, something happened with iron golems that caused them to require players to spawn, which has never been the case. In the past, they have spawned regardless of whether or not a player is in the overworld. Either this was intentionally changed, with no notification to the community, or this is a bug, hence why it is posted here.

Nevermind, I've done more research and experimenting, and it seems to be a more specific issue with iron golems. Sorry!

@Skylinerw That is a fair point, however, it seems as if only the item has physics being processed. Iron farms and the like don't work, even with the dispenser firing items into the portal. This doesn't make any sense, as if the item physics are being processed, iron golem physics and village spawning mechanics should work, as they should be being sent update ticks. This, however, doesn't seem to to be the case in 1.9 and 1.10.

Um... this is a perfectly legitimate issue. It isn't invalid at all. Everything Jean and Alexandre has said is correct. Firing items through a nether portal to keep them loaded should work from all information Mojang has given us. And, it does work, but only for tile entities(for example, hopper clocks will work if this is done every 10 seconds or so). However, it does not send ticks to other entities, such as iron golems. While this may have been removed as a performance feature, there was no communication from Mojang that this was done. This bug should be either acknowledged as what it is, a bug, or we should receive public clarification from Mojang that this is an intended change in 1.9.

Okay, sorry about that.