LWJGL 2.9 seems to be used in everything but not as many components in 1.5.2. It seems to crash when it tries to create the window. Does anyone know how to start the game full screen?
What if LWJGL 2.9.0 is not compatible with our video cards? Guys, we need to provide more information, or this won't be fixed.
This maybe pointless, but when I tried to run 1.6.1 while in Safe Mode, I got this error:
---- Minecraft Crash Report ----
// I feel sad now :(
Time: 03/07/13 9:55 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atn.O(SourceFile:299)
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at atn.O(SourceFile:299)
-- Initialization --
Details:
Stacktrace:
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 99567112 bytes (94 MB) / 125501440 bytes (119 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.1
LWJGL: 2.9.0
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
This is different from trying to run 1.5.2, as OpenGL crashes as it can't be in an accelerated state.
HP G62 Laptop. Intergrated Intel HD graphics card. RAM at 8GB. Windows 7 Home Premium 64-Bit (I'm curious now if this is actually a hardware issue and not directly something to do with Minecraft nor Java)
I don't think it was pointed out yet in this thread that versions 1.5.1 and 1.5.2 work with the launcher. But all snapshots and the 1.6.1 release get the error. Browsing the jar files in the libraries folder has become a maze to understand. Have the java files changed much since 1.5.2? And is it possible to test 1.6.1 using the files from 1.5.2?
I'm having this problem too. Installed everything except Windows 7 itself so far.
But I'll add that when the game gives the 1073740777 error, all but one native files disappear. lwjgl64.dll Could this one be the issue?
Confirmed! D3Dgear was the culprit! Hallelujah!