mojira.dev

Andy Calderbank

Assigned

No issues.

Reported

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Comments

I started to design a Guardian farm which meant the player's AFK spot was at 166 to unload all the mobs under the oceans and far away.

Worked really well in single player, went ahead built it on the Realm in survival and spawns are shocking, doing /say @e showed I have a lot of entities not despawning.  I killed all hostile mobs using commands expecting the spawns to start, only to find most hostile mobs spawned in the world.

@e[distance=..160] was low but even after a kill command, I had skeletons spawning over 200 blocks away taking up the mobcap