Indeed if this limit is true this is far from actual devices capabilities. The game starts lagging on my Shield tablet at arround 100 mobs... I may upload later a save with a more playable state. I created some ugency mecanism to crush mobs when device starts to be overwhelmed. So tell me if it's needed or no for devs purposes.
I see. I have older save of my world fortunately. But what about the issue about attacking that is impossible when lagging, can this be fixed? Actual save may have too much spawned zombies mob so it does not load anymore but maybe i can provide you an "in between" state ? I can reload this world and spawn enought mobs to be able to reproduce the bug while the device should be able to generate world too. What do you think ?
I confirm i have terrible experience with the brand new 0.11.1 playstore version on my Samsung Galaxy Note 4. I had no such lags on previous 0.10.x. Actually i can't go fighting mobs because of the freezes i got when moving. Sometime the game is smooth when going straight on then when i turn or move the vision arround i got terrible lags.
I always play on survival, infinite.
I tried on old worlds and new ones : same things. Let me know if you want me to do more testing / reports
PS: check the reviews on the store about it, ther's a lot of complaints.
OK i created a topic there :
https://www.reddit.com/r/MCPE/comments/6y6mhh/remove_the_requirement_to_clickanddrag_when_using/?ref=share&ref_source=link