mojira.dev

Axyzel

Assigned

No issues.

Reported

MCPE-152090 Custom Marketplace Skins do not work (With Datapacks) Duplicate MCPE-144237 Tethered & Tamed Horse Disappears Duplicate MCPE-144207 Unable to finalise Anvil renames Duplicate MCPE-121688 Lightning strikes mobs through blocks Fixed

Comments

Unfortunately I can't afford to remove them - I already have a conflict between two I need to install that conflict with each other I'm working on resolving - but you're welcome to resolve this as duplicate anyway since I can safely assume that would be the issue.

That could explain it... But the packs we use shouldn't change any visuals of the skin, so it's odd. Do you know why that issue is there/how I could fix it without removing the packs? I'm happy to look into editing the files of the packs if it can fix issues we've had.

Well, I was /told/ to put my info here, even though it seems like a different bug to the original, so I'll do it.

I had a pair of a tethered horse and donkey completely disappear, when they were tethered to the same fencepost. They were tamed, but not named, or given armor/chests (thankfully).

I also had one of a pair of tethered horses that were tamed, named, armored and saddled completely disappear. They were again tied to the same fence but only one disappeared. However, their child that was freeroaming in the same small pen did not despawn, and no mobs I've left in pens that are not tethered have despawned, so I do not believe it's a chunk border issue, but one with the leads.

(It may be linked to crashes, as I found the second one missing directly after a realms crash (which, really, shouldn't happen, I'm not even using intensive redstone or making any lag) but I can't say for the first two since they weren't my personal horses so I didn't notice it immediately.)

Unfortunately the only way I've found to be sure your pet won't get hit is don't be near the chunks they're in when it storms. That is, if you need the storm/to afk, if you don't you can sleep through any to force them to go away for now.

Ahhh, it makes more sense that it's to spawn them not strike them. Though, surely there's a unique strike code for when they're triggered - I wonder why that isn't grouped with the lightning itself?

 

In that case, the fix to check for the entity having sky access is probably the right one to take. Hopefully it gets fixed soon, it's a shame what seems (I know it may not be) like such a simple thing has taken so long to identify and resolve. 😞

RE: what Reed said - 

Personally, I've never seen this bug fixed in any version my realm's gone through, so the separation probably didn't actually fix it.

 

Something tells me that skeleton horse traps probably shouldn't trigger on mobs that aren't skeleton horses. So perhaps a fix in the code should randomly chose an entity that is the CORRECT mob type, and also that hasn't already experienced the trap before (i.e. hasnt triggered the trap by going near to it).

Also, skeleton horse traps are usually triggered on proximity to a player - this bug isn't at all effected by how close you are to the mob, only that they're loaded within your render distance.

 

So there's a couple of fixes here that might be a better idea:

1) Check that the mob is in fact an unused skeleton horse. If it's not, don't strike it with lightning. 

2) Check that the mob can see the sky and rain, like Reed suggested. (Though the traps are intended to trigger without these conditions. I've seen it happen in clear skies under trees with the intended skeleton horse mob. It's completely not meant to affect ANY other mob.)

3) Check that the mob is in close proximity to the player in order to properly trigger it, instead of randomly if it's loaded. That's why it's a trap, it catches you off guard going near it.

Now that I got the download, I was actually able to safely sit down for a while and record to get footage of it! I've clipped it to just the event, followed by proof of numerous blocks between the surface and where the strike happened.

It's too big to upload directly, so I'm linking it instead. 

https://youtu.be/NkRVaCBhcrY

Glad it's not a personal/realms bug that would've been hard to test.

One thing I've noticed is, at least from what I've seen, it only ever seems to occur when striking mobs, never just random blocks. Perhaps its an issue in how it decides mobs are/arent eligible to be struck?

Honestly, not sure mate. I'd recommend looking in your Xbox's files if you're able to access them.
For now though, I got permission from my admin! I have to link the file, since it's too big for Jira to handle: https://drive.google.com/file/d/1fjIst4mB9_IXvxwCPNfsJmjlGpbMOYeF/view?usp=sharing . We do use a couple datapacks but none of them should affect weather other than turning it to clear.

It's happened in a few places so I'll list each of them (Rough coordinates to teleport are -1770 20 1560.)
-Up the stairs on the surface, there's a pen with automatic sheep farms. The spots where sheep are missing is where it happened (The trapdoors were not open.)
-Also up the stairs, inside the chicken cooker. Both sets of chickens in this were struck in two separate lightning strikes.
-To the left of the portal, in the villager room, I've had multiple cats struck and teleport to me from being sat there, but no villagers struck.
-To the right of the portal, far down the corridor to your right, underneath the iron farm. Cats sat near the ladder were struck, I know because I caught a glimpse of the fire and cats running to me from there, burning.

As you'll see, all are under varying layers of blocks, but all are still below at least one full block or trapdoor. Oddly enough, I haven't seen this happen at other places, and haven't heard from other players of it happening to their mobs, but I wouldn't be surprised if it still could happen.
All incidents happened when I was afking in nearby chunks (I believe on top of/near a tree for the villager hall, sheep and chickens, and in the iron farm itself close enough that the cats didn't teleport when they got struck.)

It might be a little difficult for me to do, since it's a realm I'm not the owner of, but I'll ask the admin if he can download and send me the file for the bug report as I don't think he'd see an issue with it. Will update if I can/can't get it.

Hi - most recent observed version should be in the issue already as it was the most recent at the time of posting.

Unfortunately the issue is a lot too unpredictable for me to reliably be expecting it and wait/record for it, however I can show multiple different areas with varying blocks between them at the surface that have been affected (and haven't been altered since either), if that would be of any assistance. 

Will update again if I see it happen again but I try not to afk near my pets for their safety because of the bug.

Just happened again. Burnt a series (6) of my cats to death due to me being right next to where it struck, so they didn't teleport. I noticed it fast enough to see the flame in the corner of the room but not fast enough to take a screenshot. Struck through a LARGE amount of blocks AND an ocean.

I did find a similar bug report, but it was many versions ago and marked as resolved, so I thought a new report thread was a better idea.