mojira.dev

Babos Botond

Assigned

No issues.

Reported

No issues.

Comments

Fatih's description works like a charm, we figured that the glitch happened when my friend tried to logout and then login.

So I took down the render distance to minimum, my friend was trying to log in, then I moved away ~400 blocks, restarted the game hosting and it solved our problem!!!

 

Possible SOLUTION:

wrote by Fatih before:

"Here’s a step-by-step workaround that we stumbled upon after copying our survival world and trying different things:

  1. All players need to move away from the glitched player* and unload that chunk (12-24 chunks at least. One chunk is 16 blocks). Make sure the glitched player is currently “locating server”.

  2. All players except the host must leave the server. If the glitched player* has a non-Xbox or alternate Xbox account in the world, then you might need to move them away from those chunks as well. (Maybe has something to do with device memory)

  3. Host will need to restart or close the server and rejoin with no additional players other than the glitched player* (with Xbox account).

  4. If the glitched player* passes the “locating server” window and successfully joins, then all other players may join and go back to the chunk where the glitched player* spawned.

*Glitched Player: a player that is visible in the world while joining but cannot move or join and stuck in the "locating server" window.

If these steps do not work on 1.16.40, you may need to copy your world, enable cheats, and do all sorts of things to remove whatever you think is causing the bug. Try unloading or removing chunks, removing all entities around the glitched player, remove all blocks placed by any player, make sure players are not carrying any items in their inventory and etc.

It seems like there’s an issue with loading chunks or player data when a player is trying to read (render chunks, load chests and hoppers, biome data, player inventories) and write (placing and interacting with blocks and entities) in the world, which might require unloading corrupt chunks to clear chunk memory and reload them without losing data."