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Birder24

Assigned

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Reported

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MC-306343 Drowned do not seek shade from sunlight Confirmed MC-305464 Gap in oxygen bar animation can be seen when riding a nautilus Duplicate MC-303468 Pets can be teleported to the incorrect coordinates when going through a nether portal Confirmed MC-299568 Zombies and zombified piglins reset fall_distance when a turtle egg they are pathing to is broken or becomes inaccessible Confirmed MC-274811 Ice can form as flowing water converts to water source, without a non-water block adjacent Confirmed MC-261584 Mobs dying next to a covered block are able to convert the covered block to sculk Works As Intended

Comments

Confirmed in 26.1-pre-2.

Confirmed in 26.1-pre-1.

Confirmed in 26.1-snapshot-10.

Confirmed in 26.1-snapshot-8.

It’s inconsistent that they seek water to avoid burning but not shade. If you trap a drowned in glass (with opaque blocks above it) and surround the cage with water, it runs around trying to get to the water despite being safe in the shade. When it has a helmet on, it still seeks water despite not burning.

Confirmed in 26.1-snapshot-6 and 26.1-snapshot-7.

Confirmed in 26.1-snapshot-5. Again, I would like to request ownership of this bug. Currently, the bug says it is shared with me as the creator, but I do not have access to editing the request.

Confirmed in 26.1-snapshot-3 and 26.1-snapshot-4.

Confirmed in 26.1-snapshot-2.

Confirmed in 1.21.11 and 26.1-snapshot-1.

Confirmed in 1.21.11 pre-release 1.

Confirmed in 1.21.10 and 25w42a.

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