mojira.dev

Bob Fin

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Assigned

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Reported

MC-228384 Hanging root item is huge when dropped on ground Duplicate MC-206024 Block states not updating Awaiting Response MC-191721 Piglins don't run away from soul fire torches/lanterns/campfires Cannot Reproduce MC-184047 Named Rabbits drops raw meat when killed with fire aspect (duplicate) Duplicate MC-181032 Villagers can walk over rails if theres a open trapdoor in the corner Cannot Reproduce MC-177444 Enchantments don't render on player heads or mob heads Duplicate MC-176105 Lodestone Compass's enchanted texture bugs out when you turn Duplicate MC-173545 Cross dimensional teleportation causes the xp bar to "bug out" Duplicate MC-173444 "Monsters nearby" message displaying dispite there being no monsters Duplicate MC-173261 Piglins and Zombie Pigman using incorrect leg textures Duplicate MC-173257 Baby Hoglin/Zoglin's Head Renders Larger than It Should Works As Intended

Comments

The parity should have gone the other way.

I think your search feature is broken. Whenever I search for anything of this site, it brings me random pages rather than anything related to what I searched.

Upon further inspection, they're running away from the soul-fire objects now (i don't know why), but they aren't running away from the warped fungus.

Initially, I noticed this in a world with datapacks, but to fully confirm it, I moved to a brand new vanilla 1.16.1 world. I noticed the same occurrence.

To respond to gretmagic27, I tested it in a scenario where they were attacking me and where they weren't and It doesn't seems to effect the issue.

I just love how much they neglect macOS edition. COME ON Mojang

I don't think that placing the blocks around them contributes to the issue, but rather its a constant "thing".

That model looks a lot better. This seems kinda backwards as bedrock always seems to give its baby mobs gigantic heads.

Really? their head is as long (if not longer) than their entire body.

The server restarted and its no longer happening. How strange.

I don't know what to tell you because I keep seeing it walk over the rails.

Additionally, the reason it's a different color is not a texture issue, but rather its due to most and/or all having some sort of overlay that causes the texture to be lighter.

These findings can be reproduced by giving dark oak trapdoors and doors the same texture. The door will be lighter despite both blocks taking from identical texture files.

To reply to the mod, wether or not its on either is irrelevant.

This applies to all 5 of the post 1.13 trapdoors/ doors

Like i said, its a large world file and with the bad internet that i have, it would cripple my internet for awhile.

think this has happened to me twice.

This bug is coming up on being 6 years old. How have they not fixed this?

So, could you get a infinity-mending bow via this method?

Also, how could anyone mistake this as being a duplicate of MC-173158? They had nothing to do with each other besides being about the zombie pigman.

I just had 2 zombie villagers despawn (one name-tagged and the other wearing an elytra).

This has been in the game since 1.13.. C'mon mojang!