I keep task manager open when playing and have observed other games running fine while using twice as much RAM as Minecraft does. I don't think allocating more RAM to Minecraft is a thing in Bedrock Edition, if it is then I cant find anything online. Also, decreasing world rendering to 8 chunks (from 24), turning off fancy graphics, etc. doesn't seem to help.
This keeps happening to me. Sometimes I can play the game normally, but when it starts saying I'm out of storage space (I'm not, over 500 GB free), the only way I've found to get it to stop is to restart my entire computer. Also, when it "crashes", the game sometimes deletes items from my inventory that were recently taken from a chest, but doesn't replace them in the chest. Getting ready to restart my computer for probably the fifth time this weekend. Pls fix!
Edit: Not even restarting works now. My 100+ hour world is unplayable.
This bug still exists. I made world seed # -4589128118707775879. The cartographers map said a Mansion should be in the area of 275, 500. Its just not there. I recreated the same seed in another world slot and the Mansion is there but only half of it. The side of the mansion is totally open.
seed created this month 2/2017 # -4589128118707775879 First video was the in my world 2 slot with no mansion. The second image is of the seed created in my world 3 slot it had the mansion but it cut in half. I created this world because my foirst world in slot one became unplayable from terrible lag. There is nothing unique about the first world, vanilla not huge installations. I'm beginning to wonder if there is something wrong in my account that causing all my issues.
Yeah, a lot of people running the game on a Windows 7 32-bit version run into this issue (including me). It doesn't look like it's a problem with Java Virtual Machine, but hey, I could be wrong.
Ok, despite that fact that these fake light sources can fool me visually and even show up on the debug screen, they don't fool the zombies. I enclosed one of these apparently well lit areas with stone and dropped a zombie spawner on the ground. With the debug screen showing the lowest light level in the room as bl:9, zombies spawned as if the room were dark.... The zombies seem to be getting smarter. 🙂
I have duplicated this in 1.7.2 and 1.6.4 superflat worlds by creating large stone structures with roofs made of redstone lamps.
Note: All the fake light sources exist along the chunk boundaries. {X and Z coordinates c: (0, 15)} This light source is equivalent to the light level at that location when the lamps were on. many of these fake light sources were several blocks away from the structures.
I have two first generation Kindle Fires and two 2nd generation Kindle Fires purchased about a month ago, and I can verify that I am having the same problem. Only the first generation Kindles can create worlds and everyone can see them, while the 2nd generation can't.
tried to check if this was a dupe, my bad, couldnt find it so i reported it
It appears to have been fixed in the latest update of the launcher.
I keep task manager open when playing and have observed other games running fine while using twice as much RAM as Minecraft does. I don't think allocating more RAM to Minecraft is a thing in Bedrock Edition, if it is then I cant find anything online. Also, decreasing world rendering to 8 chunks (from 24), turning off fancy graphics, etc. doesn't seem to help.
This keeps happening to me. Sometimes I can play the game normally, but when it starts saying I'm out of storage space (I'm not, over 500 GB free), the only way I've found to get it to stop is to restart my entire computer. Also, when it "crashes", the game sometimes deletes items from my inventory that were recently taken from a chest, but doesn't replace them in the chest. Getting ready to restart my computer for probably the fifth time this weekend. Pls fix!
Edit: Not even restarting works now. My 100+ hour world is unplayable.
This bug still exists. I made world seed # -4589128118707775879. The cartographers map said a Mansion should be in the area of 275, 500. Its just not there. I recreated the same seed in another world slot and the Mansion is there but only half of it. The side of the mansion is totally open.
seed created this month 2/2017 # -4589128118707775879
First video was the in my world 2 slot with no mansion.
The second image is of the seed created in my world 3 slot it had the mansion but it cut in half.
I created this world because my foirst world in slot one became unplayable from terrible lag. There is nothing unique about the first world, vanilla not huge installations. I'm beginning to wonder if there is something wrong in my account that causing all my issues.
Yeah, a lot of people running the game on a Windows 7 32-bit version run into this issue (including me). It doesn't look like it's a problem with Java Virtual Machine, but hey, I could be wrong.
Still present in 1.7.4 pre-release
Breaking the block the arrows are stuck in and allowing them to fall to the next block allows them to despawn in my 1.7.2 single player game.
Still present in 1.7.4 pre-release
This bug as well as the darkness bug (dark areas that are well lit with torches etc) both seem to follow chunk boundaries.
Uploaded my test world for the light bug. zipped using 7zip.
It's still present in 1.7.2 (I did search first, but didn't find this)
https://mojang.atlassian.net/browse/MC-41653
I duplicated this a bit ago, missed arrows still there more than 30 minutes after 200 skeletons killed each other off. (1.7.2)
Ok, despite that fact that these fake light sources can fool me visually and even show up on the debug screen, they don't fool the zombies. I enclosed one of these apparently well lit areas with stone and dropped a zombie spawner on the ground. With the debug screen showing the lowest light level in the room as bl:9, zombies spawned as if the room were dark.... The zombies seem to be getting smarter. 🙂
I have duplicated this in 1.7.2 and 1.6.4 superflat worlds by creating large stone structures with roofs made of redstone lamps.
Note: All the fake light sources exist along the chunk boundaries. {X and Z coordinates c: (0, 15)} This light source is equivalent to the light level at that location when the lamps were on. many of these fake light sources were several blocks away from the structures.
I have two first generation Kindle Fires and two 2nd generation Kindle Fires purchased about a month ago, and I can verify that I am having the same problem. Only the first generation Kindles can create worlds and everyone can see them, while the 2nd generation can't.
OK, thanks.
Here's one in singleplayer in case it helps:
Should I redo it on singleplayer?
I can't do the crash reporting with MagicLauncher since it doesn't give it when I do the manual crash, so this is the report with the new launcher: