mojira.dev

Bowen

Assigned

No issues.

Reported

MC-64634 Falling sand - Banners, Signs, Chests, Lava or Water- Don't render until done falling Works As Intended MC-45676 Hit box of blocks hides next to slime blocks Duplicate MC-44879 Changing Gamemode bug Duplicate MC-44808 Superflat Slimeblock World is causing "Already Tesselating!" crash / Major lag when using a big amount of Slime Blocks Fixed MC-24534 The game immediately crashing as soon as opened through the default launcher. Incomplete MC-19003 Can't break blocks holding a sword in Creative Duplicate

Comments

Cannot reproduce either.

It could be the old and kind of tricky to get Chunk Resets which, from what I remember, use to reset the chunk if an invalid block was created/loaded. This is most likely fixed but it could be a possible explanation.

Added video of the Banner, Sign, and a Fence as a control.

Also happens for comparators

I think I had a similar problem. MC-44879

I was unable to get a 14w02c Server running so I tried it with it open to LAN and it still glitched the gamemode changeing

SinglePlayer world so far, I do not have a very powerful computer so doing a multiplayer world as well as a client would cause lag and to me not be accurate.

I believe I narrowed the problem down to the command block having the command "gamemode 0 @a", but when it's changed to "gamemode 0 {username}"it seems to work.

Tested on copy of world and after the first use it does not let the blocks break.