mojira.dev

Brian Roberds

Assigned

No issues.

Reported

MCPE-59149 Villager POI Selection/Switching not honoring Valid Path Duplicate MC-153210 World Gen - Water Suspended In Cave Duplicate

Comments

@Umija5895M - You keep repeating that and you are completely wrong. Accessibility is a significant requirement as is evident in Java where these features work correctly. Range is secondary to accessibility.

https://minecraft.gamepedia.com/Villager#Job_site_blocks

"A job site block can be detected as long as it is in range, not already claimed and the villager can pathfind to the block to claim it."

Last I checked a job site that is within range can be picked even if the villager cannot pathfind to it. It also doesn't care if another Villager has chosen that job site. The same issue exists with beds.

Ok, I have fixed the trade UI by placing down a workstation matching their job near them after the move to the overworld.

Having the same issue in PR3.

  1. Never destroyed worksite.

  2. Traded fine past Novice.

  3. Happened immediately after moving the villager to the nether through a portal right next to his job site.

  4. Moved back to overworld near my base and it is still occurring.

  5. I had already moved him past Novice so I can't fix.

I imagine this is related. I'm seeing them spawning inside of glass blocks. They can be pushed into glass blocks. At some point they may choose to "jump out of these blocks. They have spawned inside 3 glass blocks. By Inside I mean they are clipping with the glass blocks and are standing on a valid platform. This mob farm I'm running is showing it happen regularly. The water is on top of a polished diorite block. The Golems are in clipping within the glass blocks that are acting as walls.

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They are loading inside of glass blocks for me. Either fully inside or clipping enough to not be able to move until I nudge them.

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