Ok so I'm aware this has been addressed multiple times but allow me to condense basically every performance issue that I've seen thats yet to be addressed by Mojang or given any sort of feedback updates apart from a few minor lag fixes on 2 of the many platforms Bedrock edition has. Render Dragon is a good rendering engine for those of us who have a beefy device. The people that can run Ray Tracing shaders (which is its original intention from what basically everyone is aware of as we've not really been given a reason otherwise) I have a 6 year old computer that runs pretty low-grade but still functional software and hardware. when everyone was able to use the HAL rendering engine, I had no performance issues, My game ran smoothly, I could even push my Hardware to be able to go to 100+ chunks of render distance, Using shaders, and other things. Render dragon has crushed performance, and since its code isn't made public we're unable to fix things or increase it ourselves thru external clients, mods, etc. For example I have 2.5GB of RAM on my very old PC. Whenever I use 1.18.12 on the x86 (32 bit) version, my memory usage almost never goes above 700MB of RAM in-game at max settings with shaders and a 64x texture pack on. Swapping over to Render Dragon version of 1.18.12+ (This also affects litterally EVERY Render Dragon version since its creation) makes my computer use 1.75 GIGS of RAM in the MAIN MENU on LOWEST SETTINGS. I have like half a second of input delay, and am not able to do most things effectively. On top of the Pink Glitch after about an hour of playing (where all textures turn Pink), overall performance for low-end devices is completely different and a ton worse than it was on HAL. On top of all these issues, My game crashes consistantly, I can never have more than about 40 fps on Render dragon (on lowest settings possible) when I could get a clean 200+fps on HAL on Max settings with 0 performance issues. I'm aware that Render Dragon is good for people that have the RTX Enabled graphics cards or very high-quality systems, but everyone else that doesn't their entire devices are going to just suffer because Mojang refuses to fix a Rendering Engine thats not worked properly at all for almost 2 years. On top of this but when I'm IN the menu it takes like 2 minutes to open ANY menu. When I restart my game, it takes like 2 and a half minutes to go from the bright red start screen to the Black loading screen, and 2 more minutes.
In condensed version of this. The main bugs from this: -Complete performance decreases -Lowered fps even on lowest quality settings -Textures turning pink over gameplay. The "Pink Glitch" -Immense input lag, causing a lot of the game to be extremely difficult to play. -Crashes, Lag, FPS Drops, Freezing, etc at random times -Insane Loading times for menus, Main Menu, Pause Menu, Options Menu, etc. -Highly increased memory usage for peoples RAM, As well as peoples Gpu and Cpu suffering.
As much as this Rendering Engine is good for the 1% of users (Likely not even that) that play Bedrock Edition on main that have High Quality graphics cards, and RTX Cards, Its complete garbage for all other players that have to suffer thru this complete garbage rendering engine. The biggest suggestion or fix I can offer for this is to make Render Dragon an "Opt In" feature. It was fine working in the Beta programs because it was only focused on the people that HAVE the RTX Cards. Make the Render Dragon a Slider thing that will turn on when you turn on the RTX setting. Otherwise using HAL would probably be better for the wider audience. As much as I know Mojang likes this Rendering Engine and thinks its the "Future of Minecraft", Its going to be the Bane of it in the long run given its been 2 years and the wider community has been suffering since its release. The only other thing I can think of is just completely fixing Render Dragon which Mojang seems to just not want to do, Either out of laziness, work load with the 1.19/1.20 update, or that the massive performance issues for the people that can't afford to upgrade their devices just don't matter to them because they don't get Money from those people. They get money from the people with RTX Cards and all these nice devices, so they cater to that 1% instead of the 99% that don't.
All in all, Either fix your Rendering Engine, or stop forcing this completely broken rendering engine on EVERYONE. I shouldn't get 12 fps and almost a second of input delay on any server I join because Mojang refuses to fix an issue thats BEEN an issue for 2 years. Please fix this. Its been on the top 10 Bugs for 2 years. I value Performance over a new Horror mob, Lore music, and a flying hopper. Please fix this. I can safely say I'm speaking for everyone when I say we don't like how this Rendering Engine decreases performance, causes insane amounts of lag, etc. Sorry this is a bulky Comment but I'd rather this be on the actual Render Dragon bug report than get Botted and have it closed for being a duplicate. Fix it mojang we're all tired of waiting. We don't need the Warden, we need our Frames back
Ok so I'm aware this has been addressed multiple times but allow me to condense basically every performance issue that I've seen thats yet to be addressed by Mojang or given any sort of feedback updates apart from a few minor lag fixes on 2 of the many platforms Bedrock edition has.
Render Dragon is a good rendering engine for those of us who have a beefy device. The people that can run Ray Tracing shaders (which is its original intention from what basically everyone is aware of as we've not really been given a reason otherwise)
I have a 6 year old computer that runs pretty low-grade but still functional software and hardware. when everyone was able to use the HAL rendering engine, I had no performance issues, My game ran smoothly, I could even push my Hardware to be able to go to 100+ chunks of render distance, Using shaders, and other things.
Render dragon has crushed performance, and since its code isn't made public we're unable to fix things or increase it ourselves thru external clients, mods, etc.
For example I have 2.5GB of RAM on my very old PC. Whenever I use 1.18.12 on the x86 (32 bit) version, my memory usage almost never goes above 700MB of RAM in-game at max settings with shaders and a 64x texture pack on. Swapping over to Render Dragon version of 1.18.12+ (This also affects litterally EVERY Render Dragon version since its creation) makes my computer use 1.75 GIGS of RAM in the MAIN MENU on LOWEST SETTINGS. I have like half a second of input delay, and am not able to do most things effectively. On top of the Pink Glitch after about an hour of playing (where all textures turn Pink), overall performance for low-end devices is completely different and a ton worse than it was on HAL. On top of all these issues, My game crashes consistantly, I can never have more than about 40 fps on Render dragon (on lowest settings possible) when I could get a clean 200+fps on HAL on Max settings with 0 performance issues.
I'm aware that Render Dragon is good for people that have the RTX Enabled graphics cards or very high-quality systems, but everyone else that doesn't their entire devices are going to just suffer because Mojang refuses to fix a Rendering Engine thats not worked properly at all for almost 2 years. On top of this but when I'm IN the menu it takes like 2 minutes to open ANY menu. When I restart my game, it takes like 2 and a half minutes to go from the bright red start screen to the Black loading screen, and 2 more minutes.
In condensed version of this. The main bugs from this:
-Complete performance decreases
-Lowered fps even on lowest quality settings
-Textures turning pink over gameplay. The "Pink Glitch"
-Immense input lag, causing a lot of the game to be extremely difficult to play.
-Crashes, Lag, FPS Drops, Freezing, etc at random times
-Insane Loading times for menus, Main Menu, Pause Menu, Options Menu, etc.
-Highly increased memory usage for peoples RAM, As well as peoples Gpu and Cpu suffering.
As much as this Rendering Engine is good for the 1% of users (Likely not even that) that play Bedrock Edition on main that have High Quality graphics cards, and RTX Cards, Its complete garbage for all other players that have to suffer thru this complete garbage rendering engine.
The biggest suggestion or fix I can offer for this is to make Render Dragon an "Opt In" feature. It was fine working in the Beta programs because it was only focused on the people that HAVE the RTX Cards. Make the Render Dragon a Slider thing that will turn on when you turn on the RTX setting. Otherwise using HAL would probably be better for the wider audience. As much as I know Mojang likes this Rendering Engine and thinks its the "Future of Minecraft", Its going to be the Bane of it in the long run given its been 2 years and the wider community has been suffering since its release.
The only other thing I can think of is just completely fixing Render Dragon which Mojang seems to just not want to do, Either out of laziness, work load with the 1.19/1.20 update, or that the massive performance issues for the people that can't afford to upgrade their devices just don't matter to them because they don't get Money from those people. They get money from the people with RTX Cards and all these nice devices, so they cater to that 1% instead of the 99% that don't.
All in all, Either fix your Rendering Engine, or stop forcing this completely broken rendering engine on EVERYONE. I shouldn't get 12 fps and almost a second of input delay on any server I join because Mojang refuses to fix an issue thats BEEN an issue for 2 years. Please fix this. Its been on the top 10 Bugs for 2 years. I value Performance over a new Horror mob, Lore music, and a flying hopper. Please fix this. I can safely say I'm speaking for everyone when I say we don't like how this Rendering Engine decreases performance, causes insane amounts of lag, etc. Sorry this is a bulky Comment but I'd rather this be on the actual Render Dragon bug report than get Botted and have it closed for being a duplicate. Fix it mojang we're all tired of waiting. We don't need the Warden, we need our Frames back