mojira.dev

CaN2crow987

Assigned

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Reported

MC-300983 The speed field in ExplosionParticleInfo codec is misspelled as "speec" Fixed MC-300417 The copper pickaxe is not part of the #cluster_max_harvestables item tag Fixed MC-300207 You can reverse the chest's opening/closing animation by applying knockback to copper golems Duplicate MC-300169 The CustomName tag of a copper golem statue is not kept when mined Fixed MC-279538 The key name of the test instances field that represents the namespaced ID of the test environment is different from the changelog Fixed MC-277994 Picking a decorated pot or a shulker box always keeps its container data Fixed MC-277793 Experimental blocks are desynchronized when disabled Won't Fix MC-277207 Creaking Heart in the Creaking Pale Oak often fails to generate Works As Intended MC-276747 Decorated pots have no container components by default, which causes the Pick Block to not work properly Duplicate MC-276609 F3+H hides the map id tooltip for items with map_id components Won't Fix MC-276606 Attribute modifiers do not apply when the item durability reaches 0 Works As Intended MC-275798 The stored_enchantments component does not prevent enchanting enchantable items in enchanting tables Works As Intended MC-275497 The repairable data component does not exist in armor items by default Fixed MC-272908 The nbt field in can_break/can_place_on data components sometimes does not work Community Consensus MC-272625 Game crashes when saving after teleporting a leashed entity to another dimension Fixed MC-270954 All effects and enchantments added in 24w13a can be obtained using item components without experimental features enabled Won't Fix

Comments

Information: In Minecraft Wiki, the internal gametime is also known as the daylight cycle time, which means that Copper Golems will not oxidize if the doDaylightCycle game rule is set to false. However, that’s another issue.

Edit: /time query gametime does not include skipped gameticks. Exactly, gametime should be /time query day * 24000 + /time query daytime.

Cannot reproduce for me. The oxidation of Copper Golems is based on the gametime rather than random tick, so it usually takes longer than the oxidation of copper chests. To verify this:

  1. For example, my Copper Golem had a next_weather_age of 6790970L.

  2. /tick freeze

  3. /time set 6790968t

  4. /tick step 1t And the Copper Golem didn't oxidize because current gametime (6790969) was still less than 6790970.

  5. /tick step 1t again. This time you will see the Copper Golem did oxidize.

  6. /time query gametime = 6790970

@v-baslod I’m pretty sure that Copper Golems will oxidize and turn into statues normally. Once the next_weather_age is not larger than the return value of /time query gametime, Copper Golems will oxidize. To achieve this, you can /time set a value larger than the next_weather_age. Or, you can modify the next_weather_age to 0.

However, it was fixed in 25w04a.

Seems to be due to the changes to PlaceOnGroundDecorator.placeBlockAt in 25w03a. In 25w03a, the place_on_ground tree decorator placed leaf litters one block lower than before. It causes the decorator to not find a valid pos to place blocks in most cases.

@Dhranios Thanks, I have deleted this part. I think the other way should be supported.