The Bug:
Breaking particles, sounds, and block cracks can be created in adventure mode.
Beginning to break blocks in survival mode and then switching to adventure mode and attempting to break the same blocks, creates a breaking animation and sound along with breaking particles.
Take note that you will not actually be able to break blocks whilst reproducing this. Once the block is destroyed, it will be immediately replaced with itself.
Steps to Reproduce:
Switch into survival mode.
Begin to break any block without actually destroying it.
Switch into adventure mode.
Try to break the block that you were just previously hitting.
Take note as to whether or not beginning to break blocks in survival mode and then switching to adventure mode and attempting to break the same blocks, creates a breaking animation and sound along with breaking particles.
Observed Behavior:
Beginning to break blocks in survival mode and then switching to adventure mode and attempting to break the same blocks, creates a breaking animation and sound along with breaking particles.
Expected Behavior:
Beginning to break blocks in survival mode and then switching to adventure mode and attempting to break the same blocks, would not create a breaking animation and sound along with breaking particles.
Linked issues
is duplicated by 25
relates to 2
Attachments
Comments 29
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed for 14w27b. It seems to matter what you were holding in survival mode. For example, I was holding a book in survival when I starting punching the block, quit punching, then switched to adventure, and the breaking animation still showed, but only while I was punching with the book in my hand.
Can confirm in 1.18.2. I've also noticed that if you are using a specific item while breaking the block, you can only continue to advance the break animation in adventure mode while holding this item. Having the same item (identical NBT) in another slot works also, but switching to any other held item fails.
Confirmed.