mojira.dev

Cade Whitley

Assigned

No issues.

Reported

MC-145310 Passenger Falling Blocks Break Duplicate MC-138136 Crossbow Not Firing Invalid MC-130144 Not "submerged" when in flowing water Duplicate MC-129698 NBT Command Block data reset when transferring worlds Duplicate MC-129054 Naturally generated water does not update! Duplicate MC-129028 Mob Spawner Particles are created after filling with a different block Duplicate MC-128507 "execute at" not working Invalid MC-123979 No fall damage when you quit and rejoin. Duplicate

Comments

an interesting bug, to say the least. I hope it gets patched soon.

Can confirm for 1.14 Pre-Release 5.

Can confirm. Possible duplicate of 

MC-144612

The glitch appears to have started in 19w03a.

This, if left in the game, would break a lot of commands.

And of course, as soon as I post this, I find a duplicate.

MC-145113

Huh. That's strange. I was sure I had double checked for duplicates.

Oh well. A bug is a bug.

 

This issue is not a duplicate. It still remains unsolved.

I am not stating that flowing water acts like air. It behaves entirely like normal water, just except that you can't swim in it unless you enter from a source block.

Wow, just realized this was a duplicate.

Is it just that "at" does not set @s to the previous use of @a in the command? If so, is this a bug?

EDIT - ah, yes. Here it is in the changelog.

/execute at <entity> <chained command> executes a command using the position of <entity> (but doesn't change entity)

https://gist.github.com/Dinnerbone/943fbcd763c19be188ed6b72a12d7e65

/execute at @a run give @s minecraft:cookie OR /execute at @a run tp @s ~ ~1 ~
in a command block