mojira.dev

Cavin856

Assigned

No issues.

Reported

MC-112246 Potion levels higher than 127 do not work after relogging Duplicate

Comments

OK, this is a bit of an outdated report, but I recently ran into the same thing so I thought I'd throw in my two cents where it was relevant.

Now, I didn't check 1.14 because I am unfamiliar with the data structure of the newer versions, hence why I was doing this in 1.12, before the flattening. I did make several loot tables of my own, and I got them working completely in single-player. Now, I have two servers. One hosted on my computer, and another hosted on a server in Montreal.

After copying the loot tables to my Montreal server, I found that it didn't work. At my wits end (because I had spent several hours working on this), I tried on my local server (I just downloaded the world directly and made no changes to it). On my local server, the loot tables worked. Unable to find any flaw with the tables themselves, I found this ticket, and the comments suggested to make it entirely lowercase. I did this, and suddenly the loot tables worked completely on my Montreal server.

Now, I don't know if this is still present in 1.14 or not. All I know is that The Flattening affects a lot of capitalization in nbt structure and such, but what I do know is that there was at some point definitely a persisting bug regarding loot tables and the format that they are read in some situations.

For the record, I run Windows 7, and the server I host my Montreal server on is BisectHosting. I don't think this information will be helpful, but I might as well include as much as I know. If someone were able to test this in 1.14, that would be excellent.

That was back in version 1.4 of minecraft, literally FOUR years ago. I hardly think that is still relevant seeing how much minecraft has changed since then. That also doesn't explain why features were deliberately designed around them and worked perfectly fine in versions 1.8 all the way to 1.10.

Additionally, Jebs comment said that he didn't want to chase "bugs like these" referring to the context of the issue he commented that in. That context, however, has nothing to do with the context of this bug. Jeb never specifically stated in that thread that he would never fix any bug dealing with higher potion amplifiers. I believe Jeb's comment is being taken out of context.