Looking into this, if the contract is trying to be matched between other menus, then the result slot created in ItemCombinerMenu should properly implement onQuickCraft similar to the other result slots (meaning it calls the stats and achievements on the copied click stack), rather than change the parameter for onTake.
Looking into this, if the contract is trying to be matched between other menus, then the result slot created in
ItemCombinerMenushould properly implementonQuickCraftsimilar to the other result slots (meaning it calls the stats and achievements on the copied click stack), rather than change the parameter foronTake.