mojira.dev

Charles

Assigned

No issues.

Comments

The problem is deeply nested, but might not be fixed, at least not anytime soon.

net.minecraft.world.entity.player.Player::stabAttack uses the getEnchantedDamage method from ServerPlayer (this could potentially be mangled due to my decompiler since it uses polymorphism) and it uses this.getWeaponItem() which in turn uses the main hand.

It’s related to MC-3304, and is likely a duplicate.

This error is a segmentation fault in the Objective C runtime library and it is probably a bug in macOS and not the game itself. I’d suggest trying to upgrade to the latest version of macOS, and your Mac supports it.

But this bug is more than likely out of scope.

Since 1.18, biomes that are normally only fluids now have full terrain generation. This is because biomes and world generation was separated.

Similar behavior can be discovered when using Nether biomes in the overworld.

The issue is in net.minecraft.client.gui.BundleMouseActions::matches and can easily be fixed by checking for the bundle_contents component instead of the bundles tag.

I was able to play it fine just last night, not it don't wanna sync

[media: IMG_20250612_150814133.jpg]

Here's the first one

[media: IMG_20250612_150454845.jpg]


*Warden Sonic-boom attack** *Hearts of dammage*

Paid for realms but can’t play split screen in the realm on Nintendo Switch which defeats the purpose for me… Serious bug can’t believe this isn’t fixed yet.