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CitrusFruit

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The issue with BDS is still happening. This bug is causing a long-term outage in multiple servers I host, and people are complaining. Please fix!

The hotfix seems to have made the problem worse… can’t even join a server with default ports, no allowlist, and LAN visibility anymore. That was the only workaround i found worked before and 26.31 broke it.

The change to pistons in this update caused nearly every design i’ve publicized to break, and the workarounds that exist are incredibly limiting. I’d love to see this change reverted but i also understand it’s a parity change.

This is also true of cinnabar/sulfur walls

A similar problem is currently affecting Windows clients joining BDS servers with LAN visibility turned off.
The fixes in other comments did not work for me.

Further community testing shows the changes are actually quite clever. some contraptions break but while my previous statement is still true, the changes are positive.

Correction: 26.40 beta, not 26.30 beta

The noted changes in the 26.30 beta for this bug do NOT reimplement minecart entity stack separation as it was pre-1.21. The changes force all pistons to only ever push one minecart out of a stack, contrary to pre-1.21, where the behavior was limited to very specific setups (all of them are noted in the report and world download). The 26.30 beta changes cause more issues than the partial reimplementation fixes.

This is triggered by the ghast touching the ground

This applies to all mobs and all trapdoor trident killers.

Just as in the java report, the lack of this feature impacts technical minecrafters the most. Minecarts are used for all sorts of contraptions, and many were made significantly more complicated or impossible without this feature. Bedrock edition has never had item entity separation, but minecart entity separation has been used in many of the most popular designs for automatic storage systems, autocrafters, and more.

It has been present since 1.21.0 yes. There were many undocumented changes to minecarts in that update, but i waited to report this because cart entity unstacking might be considered a bug without that java edition report being classified as “high importance” and fixed inside snapshots.

i plan on making reports for the other issues caused by the changes in 1.21.0, but they are hard to explain. Those issues are all actual issues and inconsistencies as opposed to missing features.

I have updated the post with steps to reproduce.

I have noticed something new:
This may be caused by the walking sound check being placed further down than the player’s feet. I have come to this conclusion because an open trapdoor does seem to have walk, jump, and land sounds.

Extra note to add:
the E key inside the world creation/edit screen also behaves as the escape key.