This applies to all mobs and all trapdoor trident killers.
Just as in the java report, the lack of this feature impacts technical minecrafters the most. Minecarts are used for all sorts of contraptions, and many were made significantly more complicated or impossible without this feature. Bedrock edition has never had item entity separation, but minecart entity separation has been used in many of the most popular designs for automatic storage systems, autocrafters, and more.
It has been present since 1.21.0 yes. There were many undocumented changes to minecarts in that update, but i waited to report this because cart entity unstacking might be considered a bug without that java edition report being classified as “high importance” and fixed inside snapshots.
i plan on making reports for the other issues caused by the changes in 1.21.0, but they are hard to explain. Those issues are all actual issues and inconsistencies as opposed to missing features.
I have updated the post with steps to reproduce.
I have noticed something new:
This may be caused by the walking sound check being placed further down than the player’s feet. I have come to this conclusion because an open trapdoor does seem to have walk, jump, and land sounds.
Extra note to add:
the E key inside the world creation/edit screen also behaves as the escape key.
This is triggered by the ghast touching the ground