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Cj

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MC-305340 Players cannot transmit waypoints while not receiving them Confirmed MCPE-194798 Missing marketplace texture Unconfirmed MC-295874 when breaking leaves in newly loaded area, it creates massive amount of particle effects Invalid MCPE-133102 Villagers won’t claim another job Duplicate MCPE-128891 Banners appear white in chest. Incomplete MCPE-126278 1.16.221 Dyed sign glitch Duplicate MCPE-123582 Paintings are invisible! Duplicate MCPE-123577 When covered in powdered snow, the crosshair forms a square around it. Duplicate BDS-4823 Dark prismarine shows up just like prismarine bricks on maps. Invalid REALMS-3014 People can not get food so they went to exporter Incomplete

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Thank you so much it worked!

No, so they have to have access to a bed to be able to switch?

In a playstarion player btw

I did have it in my own world. I had a simple setup with a 2 hopper clock (see https://youtu.be/bYwzd62cLSw?t=1m5s), and the pistons and redstone didn't visually update. The piston sounds did play regularly, as expected and according to the clock's speed, so it really only effects rendering.

The render distance was set to 32 when this occurred, and as a workaround I turned the render distance down to 16 chunks, which seemed to fix it for me, as well as looking down.

This is very noticable with a large render distance. I had a piston running on a clock, which often didn't update at all for a few seconds.

(Warning: pure speculation below)
I think it's got something to do with Dinnerbone moving local chunk rendering to a seperate thread along with all the other chunks, which is likely to not be noticable when only a few chunks have to be rendered (i.e. when looking down), as the chunk-render thread would finish its work before the frame is rendered. however, if the workload increases, the thread might not be able to finish its work in time.

Farmland has a full 1 by 1 by 1 hitbox, and you don't sink away in it like you do on paths, hence the difference. Stairs, slabs and other non-full blocks show the same behaviour as paths.

This is intended behavior caused by the slightly smaller hitbox of path blocks. Your Y level is 66.94. That means your feet are inside of the 1 by 1 by 1 block space of the path blocks if you're standing on it, and the light level inside an opaque block is always 0. This has no effect on mob spawning or rendering.

This is introduced in this weeks snapshot and definitely not the behaviour seen in 1.8.8 or previous snapshots, not a dupe.